tag:blogger.com,1999:blog-5173417499973946279.post8368035628320236710..comments2024-03-18T18:43:20.483+01:00Comments on Kampfgruppe Engel: Tribal warsEngelhttp://www.blogger.com/profile/11815952011304493883noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-5173417499973946279.post-34490982394306013602014-12-07T21:51:59.499+01:002014-12-07T21:51:59.499+01:00Hi Engel,
Thanks for your thoughts there.
I saw ...Hi Engel,<br /><br />Thanks for your thoughts there.<br /><br />I saw this interesting thread on the HC forum that was aiming to do a similar thing.<br /><br />http://www.warlordgames.com/forum/viewtopic.php?f=29&t=15581<br /><br />It seems to me that the rules should play just fine with a reimagining of relative scale for the each of the leaders and unit types. Probably the main potential change I could see is that a unit could perhaps be able to operate in a looser organisation anytime, similar to when a formed unit deploys in skirmish to go through rough terrain and then forms up again. <br /><br />If this was allowed to occur as allayer chooses then this would give the game a 'skirmish' look and you could argue that perhaps formed units suffer the -1 to hit modifier if they are not 'formed up'. Further to this, any traits formed units normally could get, would only apply when not in open order.<br /><br />...it looks like HC might very well have the flexibility to operate as a fairly good skirmish system and the ability to use the same rules for battle games is appealing.<br /><br />Cheers<br /><br />Happy WHappy Wandererhttps://www.blogger.com/profile/14547534090443253959noreply@blogger.comtag:blogger.com,1999:blog-5173417499973946279.post-89409175506804189202014-12-07T21:40:30.164+01:002014-12-07T21:40:30.164+01:00Thanks Sam.
At the moment I have used the standar...Thanks Sam.<br /><br />At the moment I have used the standard rules as it is. In this battle here I used small unit sizes to keep the model count down. <br />Im guessing that this could led to some issues with gaming balance if including heavy infantry or cavalry that have a risk of dominating the field but at the moment it work.<br />I will try out using standard size units in the future but keep the unit count down instead. Im not sure how good HC will work with say 2 or 3 units per side but it could work. <br /><br />Another thing to remember is that all the unit stats in Hail Caesar are relative to each other so for example I cant (or rather shouldn't) take a heavy greek hoplite unit and use it in medieval games and still count it as heavy, here they maybe should be counting as light and so on.<br /><br />Its a hard thing to try to include tough units without making them to good. Engelhttps://www.blogger.com/profile/11815952011304493883noreply@blogger.comtag:blogger.com,1999:blog-5173417499973946279.post-76169751053955366602014-12-07T06:26:01.415+01:002014-12-07T06:26:01.415+01:00HI Engel,
I am also tinkering with HC skirmish ru...HI Engel,<br /><br />I am also tinkering with HC skirmish rules - early days. Do you have a compilation of HC skirmish rules you use that are available to show how you use skirmish games for these battle rules? <br /><br />Cheers<br /><br />Happy WHappy Wandererhttps://www.blogger.com/profile/14547534090443253959noreply@blogger.comtag:blogger.com,1999:blog-5173417499973946279.post-5126174182386979252012-11-28T17:01:28.167+01:002012-11-28T17:01:28.167+01:00Hello!
Nice game and very funny to play indeed.Las...Hello!<br />Nice game and very funny to play indeed.Last time I played with these black knights i got whipped like a pig on the battlefield but not this time! An extra flavour is to add wild animals that are unpredictable. I am looking forward playing this again. Have a nice "little-saturday". :)<br />greetings / Wexio-PeterAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-5173417499973946279.post-59711417254723351462012-11-28T14:43:59.555+01:002012-11-28T14:43:59.555+01:00Thanks Dalauppror.
I think I will need to get me ...Thanks Dalauppror. <br />I think I will need to get me a better camra where I dont need perfect light to take good pictures. Sorry for that.<br /><br />Phyllion> Yes its a nice set of rule that I found very easy to umpire or play against new members in the club. Its a rule you quickly get the grip of and thus makes it perfect for me to pressgang anyone venturing to close when I start unpacking my stuf att the club...<br />I have thought about getting a propper set of Darkest Africa rule set but as Hail Caesar works so fine for what I am aiming at, this have not happened yet.<br />And I use the rules for other conflicts and games and this meens I dont have to learn another set of rule and thats works fine for me...Engelhttps://www.blogger.com/profile/11815952011304493883noreply@blogger.comtag:blogger.com,1999:blog-5173417499973946279.post-51234829511597083602012-11-28T14:03:58.191+01:002012-11-28T14:03:58.191+01:00These were using Hail Caesar rules? These were using Hail Caesar rules? Phyllionhttps://www.blogger.com/profile/01451215894349113521noreply@blogger.comtag:blogger.com,1999:blog-5173417499973946279.post-73348265551748890362012-11-28T12:26:56.076+01:002012-11-28T12:26:56.076+01:00Very nice to see HC be used as a "Skirmish&qu...Very nice to see HC be used as a "Skirmish" game, looks like a grate game, might need some better light for the pictures.<br /><br />Best regards michaelDalaupprorhttps://www.blogger.com/profile/05292614404943521842noreply@blogger.com