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Monday, 28 November 2016

Vättar mot Aelfer




This saturday my friend Johan and I managed to play two games of Dragon Rampant. I would be fielding my Vättar and Johan would field his Elves.

In the first scenario the Elves had stoles something valuable from the Vätte mine but the Vättar are closing in. The Elves needed to bring the item of the opposite table edge to win.





The Bonebacks use the cover of the big threes to advance.

On the other side the forces are closing in.

My Vättar use the small forest as cover as the place is suddenly swarmed by Aelves.

My big bear charges in to a unit of light infantry and wins that combat. But that makes him a prime target for the deadly elven archers.

But my friend was extremely unlucky and the elven archers didnt react fast enough and that big angry bear was up close and personal...

The bear took two wounds but the elven archers took more... Forcing them to flee.


In the meantime all my scouts was peppering the elves from all sides inflicting a casualtie here and there that would add up in the end.

The bear would continue to assault the elves but this time he had bitten more then he could chew and was put down.
I later moved backwards with my light infantry, trying to keep my distance from the aelf lord and his bodyguard. All in the meantime peppering the elves with small range arrow fire.
The Aelf lord deemed it not worth continuing and the Vättar managed to retrieve their treasure.




Game two that night. One of the Aelves was carrying a magical ring and the Vätte boss wanted it...
The problem was that I had no idea who...




The Aelves are up for a good start.



But so are the Vättar.

I send in the scouts to start harassing the aelves. 




The Aelf lord had used the big trees as cover and advanced out on the other side. I had the Trolls and my Bonebacks to try to stop him...
He charged my Bonebacks and I counter-charged. Both units are pushed back.

Now I had a conundrum...
All that was left of the Aelf force by now because of all my light archery was the Aelf lord and the Aelf mage.
The scenario dictates that when the warband carrying the ring are down to one unit the ring would explode and the game would count as a draw. And as I have failed to find the ring one of the two units left must be carrying it...
The problem is I have no idea who....
 
The bear wild charges into the mage... brutally smacks those puny aelves... That unit is destroyed. That meant that I really had no option in guessing who was carrying the ring, the wild charging bear took that decision by him self...
And she was the one carrying the ring... The Vättar had found the ring.

Had I instead destroyed the Aelf lord the ring had felt it was in the last unit and that wound make the game end in a draw.

I think Johan have some thoughts about lucky dice rolls after these games...






Wednesday, 23 November 2016

Imperials vs Tyranid Cult, 40k AAR



Last week we had a game of warhammer 40k.

My Death Korps was teamed up with a Death watch and Vostroyans force against a Tyranid Cult with armoured support in the form of a force consisting almost entirely of armour.


Imperial deployment.




Armoured forces, most of the Cult part would be reinforce later.






The Imperial forces advance.
My Thunders move at top speed discharging their smoke launchers to give them additional cover. And that was a good choice as enemy fire and bombardment starts to pour down on them.

 The Thunderers are still alive, battered but still alive.

Death watch are now inside enemy deploymentzone, lone but still their.




The Cult arrives from nowhere...


Cult forces attack out of nowhere and manages to make enough damage on one of the Thunderers so the damage spill over to the next.
Destroying  them both out of nowhere... Damn that was scary...



The mighty Imperial airforce is inbound. But fails to make much of an impact.


The Avengers drops all its bombs an manage to take out some Genestealers as it passes by but the Cult player had made an excellent work on spreading them out and saved much of the unit by this.

I managed to almost gun down one of the Cult units. A lone enemy officer is all that is left. Good riddance I say...
He would later charge in and destroy them all in close combat. :(


My Chimera is taken out after A LOT of bombardments... This is what the Imperial arms industry can make, steel and armour almost invincible...
The surviving Grenadiers takes shelter in the ruins. The Genestealers charges in, I manages to take some out with defensive fire but that was not enough and they are all slaughtered.


My Hades breaching drill finally enters the table but misses its intended targets.







I had made the mistake and moved one of my Chimera forwards and didnt hold one of the objectives when we decided to call it a day. It was late at night and I had lost focus long time ago...

A slight victory for the Cult forces with the result of 14-16 but it went far better then first thoughts when I saw what the enemies were fielding.

Thursday, 3 November 2016

Imperial vs Xenos, 40k AAR


Yesterday we had a great game of Warhammer 40k at the club.

My Death Korps combined with Vostroyans and attacked the Xenos in form of Eldar and mercenary Orks in their service.

I wanted to try something new, lots of infantry and my newly painted Crassus super heavy transport.







Jet packed orks charge in on my guardsmen in the streets. Luckily for me their were just four left after firing when they finally makes contact. They had a really bad roll and I even managed to win this combat. The orks had some fancy rule to reroll their failed moral roll and were locked in combat and thus denying me a round of shooting. 

The Ork nobs charge the Crassus and goes to town with their powerfists. After a gigantic boom I have lost about 30 man including my HQ, their super heavy transport and the Orks just brushed the dust of their shoulder....
Im not bitter...

Five really battered but brave soldiers still standing.

A mining drill scatters and crawl up from the ground...
All those clumped Ork nobs makes a great target for a guardsmen... Engineers join in with flamers...



The Vostroyan sentinels had downed the wave serpent, the drill continuing forward and the guardsmen follows. Out of the rubble a Eldar witch charges with his blade drawn. The guardsmen set up a wall of fire and he bleeds...
After a vicious combat the Death Korps Watchmaster finally defeats the witch with his trusty sabre.



 The drill chops up the Ork transport to small bits... and the guardsmen advances and gun down more of those pointy eared aliens...


A lone Vostroyan Commisar, the last survivor from an initial combat with stormtrooper support. Bested from all sides he chops down those xenos and drives them to panic. He didnt manage to catch them as they flee and are chasing after them...

A great victory for the Imperial guard...