Showing posts with label Great Britain. Show all posts
Showing posts with label Great Britain. Show all posts

Wednesday, 3 June 2020

Chain of Command test game, AAR


We had a small test game of Chain of Command some weeks ago.
Two of the members of the club had played CoC before, but it was some time ago. I have the rules but have mostly watched battle reports on YouTube. Im more then sure we made lots of mistakes rulewise but we had fun nonetheless.

I had speedpainted up some miniatures representing a platoon from the 16th Luftwaffe Feltdivision to take part of the testgame.

 


This was a really fun game with lots of potential. Im sure that when we learn the rules properly we can speed up the gameplay and have even more fun.
Chain of Command seems to be a game that I could have lots of fun playing. And as we have decided to play it in 15mm we already have lots of old Flames of War terrain and I have a rather large Flames of War collection still Im sure that I can reuse the vehicles and maybe with some rebasing the infantry of heavier weaponry also.

It seems that lots of members in the clubs are starting to get somewhat eagerly to test something new, taking a step back from 40k or AoS and even if Chain of Command is not a direct replacement for those games Im sure this could lead to lots and lots of fun games.

Here are some picture taken from the last game we had in "Zettans", a local gaming café some time ago.












Sunday, 3 August 2014

Veterans night at VÄS

Last Friday we had a Veterans night at the club, meaning only 18+ of age and alcohol admited.

I brought my French Napoleonic fleet for a game of Trafalgar a rum (for giving out extra ransons to the crew...) and some of my Death Korps of Krieg for a game of Kill Team in 40k.

Rum for the crew and Cognac for the Officers...
We played a game of Trafalgar where each player had command of one ship and we played French vs British.
We as the French had the mission to bring down the enemy flagship and the Britishs mission was to brake our fleet.



The British had a good start and the French had a realy lousy start.


By now three French ships where on fire, two of them was out of the game.
Its a bad thing to blame the dices but this game was the most extreem game of bad dicing for us an really really good for the British. We laughed about it and at one point I made a joke that the next broadside the English was about to fire would result in 3 sixes out of 4 dices, the result was four 1 but as the British goot a really really good special rules of rerolling their 1 (amongst many special rules...) and that reroll sure enough was with 3 sixes...

 We thought we had managed to corner the British flagship between the island and our guns.

French 3 class on fire resulting in a powder explosion.

The French navy was defeted. Not many ships still in action. If we had managed to just play another round things should have looked somewhat better with the British flagship would have been beached, taking damage from the rocks and a sitting target. Not that it would have made any real difference as we hadn´t enought guns left to bring.

This is a really fun way of playing Trafalgar, maybe next time each player could command two ships instead as loosing your ship early could be a litle booring. In this game that was not a problem as the French ships was set ablaze with a alarming rate.



Kill team is a adaptations for playing 200points game of 40k.
With the ever rising prices of warhammer this is a good way of playing 40k.

 Three Death Korps hold the objective (named Ilsa...) and have a nice fire possition.


 Death Riders in protection. Good thing they all have performed on horseshows...


This bike was really enoying... With Toughnes 5, 3+ armour and a 5+ Feel no pain (Special Kill team rule) Mathias did manage four Feel no pain rolls and he just didnt die...

But after enought men sent against him he finnaly got smashed in a bloody pulp.
Victory for the Death Korps in the name of the Emperor.

Kill Team is a interesting way of playing 40k and I can see me playing further games.


Thanks all for atending.

Friday, 8 February 2013

Battle in the desert (fow)




This Tuesday we had a little double game of Flames of war at the club and we played it in ”Mid-war”, my favorite period.

Tobias wanted to test out his new American mechanized company and this I thought would be perfect for me to muster an allied force to him and meet that with two small German companies. Other players were Peter and Per-Olof.

As we only played it at 2200 points (1200+1000pts) we thought we could manage it on a regular table even if it could be a risk of being a little crowded.

The companies involved in the fighting would be an American mechanized company supported by Shermans(rather nasty brutes in Midwar), allied with a British Heavy tank squadron (Grant tanks) supported by a platoon of infantry and some scout carriers fitted against an German Panzer III company supported by air support in the form of Bf109 and combined with an Armored Car scout company and supported by plenty of artillery.

Unfortunately we had to end the battle a little early but we had a good time. And I hope to play more Midwar Fow games soon again.


Here are some pictures from the game.

The American Second in Command stares death in the eyes and laught. Forward with pistol drawn riding an jeep seems to be the plan.

 Peter considering his plans for the battle

My brother in arms for the day P-O



Please notice the "Jolly Roger" 

These three dudes kept asking about a new born baby and said they had some gifts for him. I finnaly got fed up with them and lured them away and pointed at the neerest stable.










German heavy recon tries to damage some Shermans. The Sherman commander just laughed and returned fire with one of his Shermans. I did not laugh as much as he did then...


 Tobias, this would have been a really cool picture if you had painted models...




 





German defensive position behind a ridge.

The Germans are now taking firepositions on top of the ridge.


 
 



Captured 25pounder acting as the last line of defence. Lets just hope that the Panzer will do their job.

The American Second in Command and his jeep, driving forward into the village. Also three "wisemen" wandering around.






Why do I always hum ´flight of the Valkyria´ when I see airplains flying low?



Tobias tries to hide all his Shermans from the Luftwaffe in the shadow of one of the houses. I think that was his plan atleast








But in the end death found the Second in command, here in the form of an German armoured car soon to open up with its machinegun...


A big thanks to Tobias, Peter and Per-Olof for a nice game.



If you want to see more and better pictures of my Grant squadron check here:

For pictures of my Deutsches Afrika Korp follow this link: