Showing posts with label Tribal Africa. Show all posts
Showing posts with label Tribal Africa. Show all posts

Tuesday, 7 September 2021

Kushite tribe

 

Here we have my latest batchpaint. A rather large collection of Kushite/ Nubians.
They are intended to be mainly used in my Tribal Africa project but could be used pitted agains other historical opponents.

http://kampgruppe-engel.blogspot.com/p/tribal-africa.html

 Or under the label http://kampgruppe-engel.blogspot.com/search/label/Tribal%20Africa

 

The miniatures are mostly from Footsoore miniatures that I bought before the Brits totaly buggered of to their own corner but the civilians are from Coblestone casting.


https://footsoreminiatures.co.uk/search?type=product&q=Kushite

 https://www.copplestonecastings.co.uk/list.php?cat=5&sub=18&page=1


For painting I used the pictures at the end of this post for inspiration. I tried using some blue tints in the shadows and I think it made some really nice colours.

They dont look like my previus Kushite miniatures so I think I have to go back and raise the standard of my older miniatures.


























For colour inspirations I used the following picture:



Assyrian Vs Nubian
illustration of Angus Mcbride showing a Assyrian Warrior of The assyrian King Esarhaddon fighting against a Nubian Warrior of The nubian Pharaoh Taharqa in the 7th century BC.



Nubian archer of the Kingdom of Kush in 11th century BC


Saturday, 9 February 2019

Cannibal attack on peacefull village, Palaeo Diet AAR


The jungle cannibals attacked a nearby agricultural village...


This is a short after action report from an Palaeo Diet game we had.
And I wanted to introduce some other game mechanics.

For this hunt we would have human preys...
I used the hominid reaction table and the miniatures were armed as the model indicated, with bows or spears.
The villagers had just woken up or were not prepared for an attack so the reaction mechanics could work great for this sort of scenario.
I had six villagers scattered around the table and the goal of the scenario would be to kill atleast three of them in eight turns and suffer less casualties then the defenders.

For the attackers I had two groups of four miniatures that were to attack the village.
We also tested out some special rules. Amongst the attacker would be one medicine man(Healer rule), a shaman(Shaman rule) and a chieftain (with the Crotchety, and the Brute special rule to represent his big belly).


The villagers are from Perry Miniatures plastic Ansar box and the Cannibals are from Northstar Miniatures.

https://www.perry-miniatures.com/product_info.php?cPath=22_62&products_id=2593&osCsid=9c0nsn91oia1jbicnrfsuieo07

http://www.northstarfigures.com/list.php?man=87&cat=317&page=1

The unsuspecting village...

The village drum and a burnt out camp fire.



The first attackers led by their chieftain.

A flanking force with the shaman.

To my total surprise one of the villagers offered tougher resistance than anticipated and I lost one of my attacker. This is not a good start for this attack.


The feisty defender had been pushed back and was then felled with and arrow.
Another defender had left a crop field, climbed over a small fence and was engaging my troops.

Jungle cannibals moving in...

Another defender had been taken out and the troops starts to move to the centre of the village.

A villager is taken out in the fields by a spearwielding cannibal.

The chieftain tries to catch up to another defender but he would have nothing of it and instead opted to run for it, thinking he was faster then the chieftain. A calculated assumption based on the chieftains big belly I would think.
No matter, we had managed to kill three of the defenders and had suffered one loss of our own resulting in a successful attack on the small village.




The deadliness of the first enemy came to a shock for me and I almost thought that the whole attack would be a fiasco. But we managed to come back and in the end it was a success for the cannibals.
Another great game of Palaeo Diet.


Wednesday, 6 February 2019

Pygmy hunters


Another little after action report from a nice Palaeo Diet game.

This time I wanted to test out a little special special...
I covered an entire board with jungle terrain but had some area terrains representing clearings.
The miniatures we would be using was some pygmies from Wargames Foundry, from their Darkest Africa range: https://www.wargamesfoundry.com/collections/darkest-africa-african-tribal-warriors?page=1





I added some special rules for this game to make it more fitting for the theme.
All the pygmies had no trouble moving in the jungle, archers range was lowered from long to medium if the target was in jungle terrain to represent the poor view of the vegetation.

For the mission: The three players were set up two hunters each on one short side and had to kill three grazers in eight turns to get a victory in this game.


The hunters are running through the jungle to be able to catch the animals of the hunt.











In the end we didnt manage to catch the last kill before our eight turn was ended. We got two kills and a couple of wounded animals and we lost one of our hunters that got stampeded to the ground.
The animals fled towards our starting positions and we had been to eager to flank the animals that we didnt thought about having a stronger centre. We didnt use the ambush orders that I think could have been useful in this game and their is always the dicegods to blame.

Its really fun to see how the animals and the game mechanics behave and reacts.

But all in all, a really fun game.