I just painted up some Quonset huts from Dust Tactics for my gaming club. A speedpaint so they can be used for this weekends megabattle of 40k.
Not the best paintjob but good enough for "table top" standard. I can always ad more details later on.
I choose to have a red cross marker on one of the huts to sett in apart and add some more colours. Maybe it can be used as an objective in some games or just to have some more variations on the table.
I just love the fact that the doors can be opened.
To show the size I put some of my Death Korps besides them.
Thursday, 13 February 2014
Thursday, 30 January 2014
D korps vs Necrumunda Drooptroopers
This week I had a game of 40k using my Death Korps Assault Brigade facing a Clan Escher oriented Necromunda force using the Elysian rules.
The game started with his whole army in reserve and the table was all to my picking. A very strange and quietly growing concern fell over the troops, were where the enemy ?
The Commander wasted no time and moved the troops to take ground or take firepositions in cover and arranging firing lines.
Grenadiers moves forward. With an Autocannon team and the Commander inside the building and a Mortar team behind ready for first reports on enemy ground troops
And with thundering noise enemy airpower deepstriked from high orbit. Fortunately for me the first aircraft had some problem and entered the table in the wrong place and facing the wrong direction.
With guns blazing on of the enemy vehicles targeted my junior officer and his command squad gunning down all but him and one of his trusty plasmagunners.
Enemy veterans tried to drop ontopp of the Auto cannon held rooftop but instead landed in a pile of rubble, where they tried to take out a small squad of engineers. This totally failed and they where left unharmed.
More aircraft enters the fray and my autocannon teams taking cover in the forest are under heavy fire.
One enemy drooptrooper squad are sent smashing to the grown due to a deep strike miscalculation and another one takes up positions in a ruin but taking two members as casualties because of the uneven ground.
Enemy scout vehicles enters the table.
My Auto cannon teams are under heavy fire, with one wounded team still alive.
My grenadiers move forward with one Heavy flamer and two regular flamers, there where no survivors in the enemy held ruin.
My last picture from the game.
His last veteran squad taking cover in some rubble they landed on are surrounded with an angry Officer longing for payback, a Engineer squad with acid gas grenades and upgraded with carcass shells for their shotguns and a Death Rider cavalry squadron closing in.
What happened was that the Engineers took out some enemy with the gas grenade but failed horrible with their shotguns that had two casualties of their own because of unstable ammunitions. The Death Riders took one enemy down with their laspistols. This left one enemy still alive and I ordered a full out charge with all I got. The engineers failed to reach and the Cavalry failed to reach this turn so it was up for my Junior Officer to clear out the pile of rubble with his power sword...
With that his last troop choice was dead, one smashed to the ground, one killed of by flamers from my grenadiers and the last veteran squad dispatched by a sword. This meant that he could no longer secure the objectives that were mine for the taking, the best he could do now was to contest or try to kill all my troops. But we choose to end the game here.
Well that did turn out really good, far better then I first thought.
His lack of template or flamers did have a major thing in this as well as his unfurtune with the insertions of his aircraft and troops.
My Autocannon teams that I thought could take down a air plane or two didn´t do much, armour 12 and only hitting aiplanes on 6:s is good.
Im guessing next time I´ll face this force he will be packing some template weaponry and having more anti infantry weapons in general.
The game started with his whole army in reserve and the table was all to my picking. A very strange and quietly growing concern fell over the troops, were where the enemy ?
The Commander wasted no time and moved the troops to take ground or take firepositions in cover and arranging firing lines.
Grenadiers moves forward. With an Autocannon team and the Commander inside the building and a Mortar team behind ready for first reports on enemy ground troops
And with thundering noise enemy airpower deepstriked from high orbit. Fortunately for me the first aircraft had some problem and entered the table in the wrong place and facing the wrong direction.
With guns blazing on of the enemy vehicles targeted my junior officer and his command squad gunning down all but him and one of his trusty plasmagunners.
Enemy veterans tried to drop ontopp of the Auto cannon held rooftop but instead landed in a pile of rubble, where they tried to take out a small squad of engineers. This totally failed and they where left unharmed.
More aircraft enters the fray and my autocannon teams taking cover in the forest are under heavy fire.
One enemy drooptrooper squad are sent smashing to the grown due to a deep strike miscalculation and another one takes up positions in a ruin but taking two members as casualties because of the uneven ground.
Enemy scout vehicles enters the table.
My Auto cannon teams are under heavy fire, with one wounded team still alive.
My grenadiers move forward with one Heavy flamer and two regular flamers, there where no survivors in the enemy held ruin.
My last picture from the game.
His last veteran squad taking cover in some rubble they landed on are surrounded with an angry Officer longing for payback, a Engineer squad with acid gas grenades and upgraded with carcass shells for their shotguns and a Death Rider cavalry squadron closing in.
What happened was that the Engineers took out some enemy with the gas grenade but failed horrible with their shotguns that had two casualties of their own because of unstable ammunitions. The Death Riders took one enemy down with their laspistols. This left one enemy still alive and I ordered a full out charge with all I got. The engineers failed to reach and the Cavalry failed to reach this turn so it was up for my Junior Officer to clear out the pile of rubble with his power sword...
With that his last troop choice was dead, one smashed to the ground, one killed of by flamers from my grenadiers and the last veteran squad dispatched by a sword. This meant that he could no longer secure the objectives that were mine for the taking, the best he could do now was to contest or try to kill all my troops. But we choose to end the game here.
Well that did turn out really good, far better then I first thought.
His lack of template or flamers did have a major thing in this as well as his unfurtune with the insertions of his aircraft and troops.
My Autocannon teams that I thought could take down a air plane or two didn´t do much, armour 12 and only hitting aiplanes on 6:s is good.
Im guessing next time I´ll face this force he will be packing some template weaponry and having more anti infantry weapons in general.
Monday, 27 January 2014
Death Korps Assault Brigade: Infantry Platoon
Yes thats right a platoon. Well not a fully manned but still quite impressive. I just got a order from Forgeworld with some more boots on the ground.
By getting the infantry squad pack to the Gorgon transport and a sharp blade and maybe some greenstuff to fill in some damages you are able to make 50 Death Korps of Krieg soldiers out of this kit. http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Death-Korps-of-Krieg/DEATH_KORPS_OF_KRIEG_INFANTRY_AND_ACCESSORIES/DEATH-KORPS-OF-KRIEG-INFANTRY-SQUADS-FOR-GORGON.html
Their current price is at £53.50 and thats make them cheper then say those horrid Cadians. The down side is the somewhat boring pose of the "at ease" soldiers and the lack of officers and special weapons. But as rank fillers this is perfect as they are also quicker to paint, and lets face it as a Imperial guardsmen officer you are going to need as much soldiers thats even possible.
I also got a Tech Priest Enginseer from Forgeworld as the Assault Brigade are able to get one as a advisor in the command squad. Mostly for fun actually, I dont got that high hopes on him.
As I got a Infantry platoon Command squad left in my drawer from my previous order. This latest purchase gives me after some special weapons and officer conversions.
A Infantry platoon with:
Command squad
5x Infantry platoons.
But the question now is how to equip them?
As a Death korps player I only get 2 special weapons in the command squad and 1 in the regular platoons and with no heavy weapons this leaves a lot of work for the lasguns or bayonets.
Looking at my special weapons I got the regular ones as a standard guardsmen.
Grenade launders, I consider this one the worst of them all. I might be wrong here but I really dont see much point in getting these.
Flamers. Always nice with auto hits when you got BS3. And with rapid fire from the lasguns maybe they could take out a enemy unit. Its a special weapon that adds to the same target as the squad instead of like the meltagun which are meant to deal with another type of enemy.
Plasmaguns, for taking out heavy infantry or wounding large monsters. In the command squad this could be nice as I got two of them and could then theoretical deal a lot of damage, but is it worth it in the standard platoons ? To just have one special weapon?
Meltagun. For taking out vehicles. Always nice to have a good chance to take them out. The down side is the limited range and the fact that my guardsmen comes standard equipped with krak grenades, do I really need that extra bit of short range anti tank power?
My plan at the moment is to give the Command squad 2 plasma guns and the Platoon Commander a plasma pistol.
The regular platoons are to be given a mix of say.. 2 flamers. 2 melta and 1 plasma guns.
But maybe Im thinking wrong here, maybe the command squad should be given 2 flamers and have more plasma guns given to the platoons?
When leaving the special weapons aside I got more options.
First Standard bearers in the platoon, it count as having the unit dealt one more wounds then it actually have in close combat, but with the added cost is it really worth it ?
Vox casters gives me better chance of giving orders but to equip all your platoons with it ads to cost of the army. Same here, is it really worth it ?
Im considering giving the Platoon Commander a power fist, not that he is by any means a combat monster and will probably die horrible at the tiniest enemy but still... its a nice surprise to give some strength 6 hit back.
I can give the Veteran Sergeants (called Wachtmaster in a D Korps army) power swords but that ads a lot of points to give to the whole army. Maybe give some of them power swords just to have a small chance to deal some damage?
I could even give them plasma pistols, but with bs3 thats a lot of points for a slim chance of doing something with the short range.
By getting the infantry squad pack to the Gorgon transport and a sharp blade and maybe some greenstuff to fill in some damages you are able to make 50 Death Korps of Krieg soldiers out of this kit. http://www.forgeworld.co.uk/Warhammer-40000/Imperial_Guard/Death-Korps-of-Krieg/DEATH_KORPS_OF_KRIEG_INFANTRY_AND_ACCESSORIES/DEATH-KORPS-OF-KRIEG-INFANTRY-SQUADS-FOR-GORGON.html
Their current price is at £53.50 and thats make them cheper then say those horrid Cadians. The down side is the somewhat boring pose of the "at ease" soldiers and the lack of officers and special weapons. But as rank fillers this is perfect as they are also quicker to paint, and lets face it as a Imperial guardsmen officer you are going to need as much soldiers thats even possible.
I also got a Tech Priest Enginseer from Forgeworld as the Assault Brigade are able to get one as a advisor in the command squad. Mostly for fun actually, I dont got that high hopes on him.
As I got a Infantry platoon Command squad left in my drawer from my previous order. This latest purchase gives me after some special weapons and officer conversions.
A Infantry platoon with:
Command squad
5x Infantry platoons.
But the question now is how to equip them?
As a Death korps player I only get 2 special weapons in the command squad and 1 in the regular platoons and with no heavy weapons this leaves a lot of work for the lasguns or bayonets.
Looking at my special weapons I got the regular ones as a standard guardsmen.
Grenade launders, I consider this one the worst of them all. I might be wrong here but I really dont see much point in getting these.
Flamers. Always nice with auto hits when you got BS3. And with rapid fire from the lasguns maybe they could take out a enemy unit. Its a special weapon that adds to the same target as the squad instead of like the meltagun which are meant to deal with another type of enemy.
Plasmaguns, for taking out heavy infantry or wounding large monsters. In the command squad this could be nice as I got two of them and could then theoretical deal a lot of damage, but is it worth it in the standard platoons ? To just have one special weapon?
Meltagun. For taking out vehicles. Always nice to have a good chance to take them out. The down side is the limited range and the fact that my guardsmen comes standard equipped with krak grenades, do I really need that extra bit of short range anti tank power?
My plan at the moment is to give the Command squad 2 plasma guns and the Platoon Commander a plasma pistol.
The regular platoons are to be given a mix of say.. 2 flamers. 2 melta and 1 plasma guns.
But maybe Im thinking wrong here, maybe the command squad should be given 2 flamers and have more plasma guns given to the platoons?
When leaving the special weapons aside I got more options.
First Standard bearers in the platoon, it count as having the unit dealt one more wounds then it actually have in close combat, but with the added cost is it really worth it ?
Vox casters gives me better chance of giving orders but to equip all your platoons with it ads to cost of the army. Same here, is it really worth it ?
Im considering giving the Platoon Commander a power fist, not that he is by any means a combat monster and will probably die horrible at the tiniest enemy but still... its a nice surprise to give some strength 6 hit back.
I can give the Veteran Sergeants (called Wachtmaster in a D Korps army) power swords but that ads a lot of points to give to the whole army. Maybe give some of them power swords just to have a small chance to deal some damage?
I could even give them plasma pistols, but with bs3 thats a lot of points for a slim chance of doing something with the short range.
Monday, 20 January 2014
More desert ruins
I finished two more sets of Lotr ruins last night and went home and managed to take some pictures during my lunch brake.
These are intended to be used in my crusade project but I guess they could really be used for about anything.
I glued them together in different arrangements and added some extra bits, to have greater variety.
Extra pieces makes the terrain much more alive.
The problem with almost all ruin terrain is, where is all the pieces that are missing from the building?
This is nowhere near the amount of stone or timber that are missing from a complete building but atleast its something.
These are intended to be used in my crusade project but I guess they could really be used for about anything.
I glued them together in different arrangements and added some extra bits, to have greater variety.
Extra pieces makes the terrain much more alive.
The problem with almost all ruin terrain is, where is all the pieces that are missing from the building?
This is nowhere near the amount of stone or timber that are missing from a complete building but atleast its something.
Thursday, 16 January 2014
Death korps of Krieg, inventory
I needed to do an inventory of my Death Korps of Krieg, Assault brigade.
The inventory is needed for a coming mega battle and I find it easier to just put all the miniatures on the floor and take a picture of it and then later look at the picture and start counting when I have the time.
The man himself, the man to led them all.
Avenger, ground attack airplain.
Super heavy troop transport
Death Rider platoon.
My artillery sisters, Helga, Heidi und Irma
Even through I have bought much of it second hand or on ebay I dont want to know what this have costed. But considering how much money Ive spent on this hobby over the years I think its worth to have an army you really appreciate and thinks look good or have a special style.
The plan now is to count them, glue some of my unassembled miniatures and paint it all in the waiting for more reinforcements...
So in short prepare them as good as I can to the coming mega battles planed for this spring and summer.
The inventory is needed for a coming mega battle and I find it easier to just put all the miniatures on the floor and take a picture of it and then later look at the picture and start counting when I have the time.
The man himself, the man to led them all.
Avenger, ground attack airplain.
Super heavy troop transport
Death Rider platoon.
My artillery sisters, Helga, Heidi und Irma
Even through I have bought much of it second hand or on ebay I dont want to know what this have costed. But considering how much money Ive spent on this hobby over the years I think its worth to have an army you really appreciate and thinks look good or have a special style.
The plan now is to count them, glue some of my unassembled miniatures and paint it all in the waiting for more reinforcements...
So in short prepare them as good as I can to the coming mega battles planed for this spring and summer.
Tuesday, 14 January 2014
Turcomans
I painted up some more Turcomans, Im guessing Im going to need plenty of these for my Saracen army...
They are a mix, some Perry Miniatures and some Gripping Beast. And to make these blend even better with others I have switched the horses so they are riding each others horses.
The horn blower had his bow broken so I glued it back in place and reinforced the joint by giving him a spear. He isn´t actually holding the spear but I dont think that will be noticed unless you know what to look after. Maybe it was a bad idea to mention it here then....
I tried to make these not as colourful as say the Mamluks but still having some colours to make them more interesting then only brown.
They are a mix, some Perry Miniatures and some Gripping Beast. And to make these blend even better with others I have switched the horses so they are riding each others horses.
The horn blower had his bow broken so I glued it back in place and reinforced the joint by giving him a spear. He isn´t actually holding the spear but I dont think that will be noticed unless you know what to look after. Maybe it was a bad idea to mention it here then....
I tried to make these not as colourful as say the Mamluks but still having some colours to make them more interesting then only brown.
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