Friday, 16 May 2014

Norse village

A Norse village, a small start at least...

I just got these small houses from http://tinyterrain.com/ 

They were really easy assembly and fill do the job of weather protection for my poor Norsemen. I managed to glue these three and another building which I will show you later on my lunch brake and still had time left to post this.







The glue still havn´t dried yet on the pictures but I think it shoves the buildings good enough.

Wednesday, 14 May 2014

Mamluk heavy horsearchers

I wanted to have more archery in my Ayyabid army so this Mamluk heavy horsearcher unit will fit perfect.
The miniatures are from Musketeer Miniatures and I must say that I like these a lot more then his spear equipped heavy cavalry. Still a little chunky but with some less stiff poses.  These got a more vibrant and more motion in their sculpts.

And as usual with my Mamluks in the army I tried to have as colourful and less standardise colour palette.










On this unit I started experimenting with shield transfers, not a thing I got experience of and two of the Mamluks got transfers. These were a lot harder to get right then I first thought it would be and I got a new found respect for those big units full with transfer shields that you sometimes see. But it was a good experience and I will definitely use it on other units in the future.
There is a limit on what you can achieved with brushes alone if you are painting units.

The bases are from http://tinyterrain.com/

Friday, 9 May 2014

Turcomans

This feels like a unit I will need many of... Turcoman light horsearchers.

I really like the image of swarms and swarms of light horse moving about loosening arrow after arrow against the enemy.

The unit is a mix of Perry miniatures and Gripping beast. I switched the horses to create even greater mix.
I gave them extra spears tucked under some of there legs as the rules in Hail Caesar has them equipped with spears and bows.







Tuesday, 6 May 2014

Red Box Games, kickstarter delivery

Finally...
After some time the miniatures from the Red Box Games kickstarter arrived and damn this looks good...



So what you see in the picture is:

2x Njornan footmen A, Goblin footmen A, Runty Goblin Archers, 2x DIRE WOLVES, DVERGR BRYNJAR A, YMIR'S BAND
And the characters: Edele, Yvander, Ylvfroidr, Olsvalter, Astridr, Gunhildr, Dogsbane


 I hope this will get my norse fantasy mojo back on tracks.


http://red-box-games.com/

Sunday, 4 May 2014

Death Korps vs Death Korps in Zone Mortalis

Yeah thats right. I played my Death Korps of Krieg versus my friends Death Korps in a Zone Mortalis 40k game. We new from start this was going to get bloddy with high casualties...

Zone Mortalis is a sort of add on rules from Forgeworld that can be found at Forge Worlds site for combats in confide spaces.
http://www.forgeworld.co.uk/Downloads/Product/PDF/z/ZM6thUpdate.pdf


In the pictures you will see some white and black markers. The white markers where used to represent mines and the black ones are objectives.


My Engineers sneak forward in two mines ahead and then enemies.
Only one way to goo I say...


Sneaking forwards...
My command is taking another rout.

I decided to attack...
I managed to run through the mines only triggering one of them.
I throw my Demolishen charge but it scatters and only makes light casualties.
The combat shotgun loaded with carcass ammunitions takes a greater toll and then its time for clubbering the opponents with the buttstocks...



My brave soldiers died to a man...
But they did go out in one glories charge.

I had made a breach in the roof and entered here with one other Engineer theme.
The plan was to take out the opponent Grenadier team.


Unfortunately the Demo charge scattered horribly and ended up taking out my entire squad of Engineers and Wachtmaster from one of my opponents infantry squads. That demo expert was demoted postum...
The shotguns did take out some Grenadiers but things did not go according to plan. 


My command advances and takes out one objective. Yeay!

Enemy close in.

I got a Grenadier squad of my own advancing, closing in on enemy HQ.



Stepping forwards with two flamers ready... This aint gonna be pretty...




One last survivor, he had been hidden behind the wall and was now stepping forward.
This was a real good piece of bait. Had I stand still and shot him my opponent would advance with his next squad and toasted me with a flamer. Had I charged him with bayonets, they would be toasted again...
One measly guardsmen can make hell of a problem.



My grenadiers are surrounded and a challenge is taken place between enemy command and my Grenadier Wachtmaster.
No Grenadiers where left alive...


Good game, lots of intense moments. And gaming IG vs IG makes sure lots and lots of people are going to die.

I can recommend the Zone Mortalis rules from forgeworld.