Last week my friend Johan and I had another game of Zone Mortalis 40k.
We played 1000pts each and I wanted to try out my Sisters of Battle in this game, unfortunately I had only a little over 500pts painted to a standard I like so I filled up the rest of the points with my Death Korps.
Opposing this would my friends Renegades stand.
The army was to be split up in about two equal parts. I choose to have my Death Korps in one and the Sisters of Battle in the other.
The plan was to deploy the Korp initially and have the Sisters come in later as reserves to save the day when the opponent hopefully where already given a bloody nose.
Johan had his army split up with mostly infantry on the table and the reserves having a large boost in the form of Renegade Ogryns and some smaller infantry.
Their were three objectives that we were to compete over, and Johans Renegade were to be the attacker.
The Renegades storm forward.
I move out in an attempt to cover ground and block enemy movement.
The Korps commander as backup.
Watching the corridor in case of enemy movement.
Enemy movement, they are closing in on an objective way quicker then I had expected with the help of some psykers.
Their movement makes them cross my set up firelane.
And enemies stars dropping...
Enemy reinforcements, Renegade Ogryns moves in. These heavy brutes could wrack havoc to my force.
Enemy troops are gunned down
Enemy tries to move forward against another objective, this one I was first at and had a rather good spreadout on troops around it covering the rooms entrances.
Finally my reserves arrives, the Sisters move in hungry for enemies...
The enemy moves forward and I start taking casualties.
Amongst the casualties were the almost whole Platoon Command Squad.
Having his whole squad gunned down their Platoon Commander was angry... angry indeed. He storms forwards throwing a frag grenades dropping three Reneges in a matter of seconds, the Heavy bolter team was still their and the Platoon Commander rushes forward with his sabre drawn...
The enemy paniced and ran for their lives.
This made them run into their own lines and panic spread around the enemy lines.
The noises of grenade and shadow of one bad ass Platoon Commander made the Renegade Ogryn fall back and this took them over the edge of the gaming table and they left.
The man of the game, hereby known as Glotvidd von Ottowald. Almost single handily drew the enemy forces back equipped with only a laspistol mark M40 machine pistole, sabre and some frag grenades...
With almost half of the enemy points having fled the table and with not enough forces left of the enemy to push for the now defended objectives we call it a day... What a surprising end to the game.
And thats how you make a hero and leaves the enemy of the Imperium shaking in fear....
And here are some more pictures of miniatures that was stripped of the chance to shine through the day.
Monday, 26 October 2015
Saturday, 24 October 2015
Vätte bågskyttar
I just love the goblins from Red Box Games.
They are perfect for my idea of Vättar for my "Treemoss fantasy" project.
http://kampgruppe-engel.blogspot.se/search/label/Sk%C3%A4gglavsfantasy
Here are the latest work, some archers and a leader.
They are really really tiny and thats just one of the things I think Red Box Games has nailed with these.
They are perfect for my idea of Vättar for my "Treemoss fantasy" project.
http://kampgruppe-engel.blogspot.se/search/label/Sk%C3%A4gglavsfantasy
Here are the latest work, some archers and a leader.
They are really really tiny and thats just one of the things I think Red Box Games has nailed with these.
Friday, 23 October 2015
Imperial Guard vs Eldar, 40k AAR
Last Saturday we played a 2 vs 2 player game of Warhammer 40k. We
tossed two Eldar players against my Death Korps of Krieg and my friends
Imperial Guards.
Each player was given 1000pts to build an army.
I wanted to try out a little "different" army. When the idea got into my head I just couldnt shake it of and wanted to try it out. It may not be the most effective army or the most fun to play against.
By choosing Grenadiers as my Troop choices I could afford to include three air planes in an 1000pts army... This is how you make friends, or not. But I just had to try it.
Eldar artillery deployed behind some large trees, supported by infantry.
Eldar jetbikes deployed.
Imperial Platoon Commander takes up his defence.
Grenadiers supported by Guardsmen hold the small industrial building.
The Eldar had the first turn and raced forward, damn they are quick with their jetbikes and squat moves. They were nearly ontop of us in one round.
Eldar artillery starts to work their thing.
The Platoon commander mentioned earlier had taken a lot of beating.
The Taurox moves out with the close support of my Grenadiers.
A lone Armoured sentinels charges the Scorpion in an attempt to bind them up.
My airplains arrives and are put to work, the Lightning are ordered to take out the Eldar plane and the Avengers to engage the ground troops.
My friend Håkan had really worked his magic and the Eldar jetbikes were thining out.
The Avenger in the pictures droops all its bombs on the Striking Scorpion as it past it by, inflicting an impressive 16 wounds on them. Tobias make some really nice dice rolls and the armours saves most of them, only 4 are taken out...
The other Avenger engage another Striking Scorpion squad with its minigun.
The Eldar plane managed to evade most of my anti air weaponry, taking damage but still a threat to my airplains... not good, not good at all.
The Scorpions had survived my minigun and were closing in, guns blazing...
The last survivor of the Grenadiers, their Watchmaster locked in combat with the Eldar commander, he might be in trouble here... The Eldar took out his companions but its payback time.
The Watchmaster is somehow still alive and kicking, actually wounding the Eldar. The Eldar commander is down on his last wound now... Way more intense then I had anticipated.
The Avengers are in for another sweep over the battlefield, this time one of the Avengers turns and make use of its heavy minigun on the Eldar plane.
The Eldar plane explodes...
And the sky is clear of pesky aliens...
Eldar commander wins the duel against my Grenadier Watchmaster.
But with the duel over I was able to send in some airsupport, take that pesky pointy eared alien...
And the Eldar commander was no more...
The duel was over so he was fair game.
The Grenadiers finishes of the last Striking scorpion.
At the same time a Avengers lose its bombs on an Eldar position taking out Guardians with fire...
Ahh I like the smell of burning Aliens in the morning.
Here we decided to call it a day. The Eldar had taken more points from their objectives but the Imperials had given out more damage. Had we continued to play another round or two Im sure we could have taken some more points and dish out even more damage while denying the Eldars taking more points with their now thinned out lines.
And Im sure my opponents might be of another opinion.
Thanks for the game guys.
Each player was given 1000pts to build an army.
I wanted to try out a little "different" army. When the idea got into my head I just couldnt shake it of and wanted to try it out. It may not be the most effective army or the most fun to play against.
By choosing Grenadiers as my Troop choices I could afford to include three air planes in an 1000pts army... This is how you make friends, or not. But I just had to try it.
Eldar artillery deployed behind some large trees, supported by infantry.
Eldar jetbikes deployed.
Imperial Platoon Commander takes up his defence.
Grenadiers supported by Guardsmen hold the small industrial building.
Eldar artillery starts to work their thing.
The Platoon commander mentioned earlier had taken a lot of beating.
The Taurox moves out with the close support of my Grenadiers.
A lone Armoured sentinels charges the Scorpion in an attempt to bind them up.
My airplains arrives and are put to work, the Lightning are ordered to take out the Eldar plane and the Avengers to engage the ground troops.
My friend Håkan had really worked his magic and the Eldar jetbikes were thining out.
The Avenger in the pictures droops all its bombs on the Striking Scorpion as it past it by, inflicting an impressive 16 wounds on them. Tobias make some really nice dice rolls and the armours saves most of them, only 4 are taken out...
The other Avenger engage another Striking Scorpion squad with its minigun.
The Eldar plane managed to evade most of my anti air weaponry, taking damage but still a threat to my airplains... not good, not good at all.
The Scorpions had survived my minigun and were closing in, guns blazing...
The last survivor of the Grenadiers, their Watchmaster locked in combat with the Eldar commander, he might be in trouble here... The Eldar took out his companions but its payback time.
The Watchmaster is somehow still alive and kicking, actually wounding the Eldar. The Eldar commander is down on his last wound now... Way more intense then I had anticipated.
The Avengers are in for another sweep over the battlefield, this time one of the Avengers turns and make use of its heavy minigun on the Eldar plane.
The Eldar plane explodes...
And the sky is clear of pesky aliens...
Eldar commander wins the duel against my Grenadier Watchmaster.
But with the duel over I was able to send in some airsupport, take that pesky pointy eared alien...
And the Eldar commander was no more...
The duel was over so he was fair game.
The Grenadiers finishes of the last Striking scorpion.
At the same time a Avengers lose its bombs on an Eldar position taking out Guardians with fire...
Ahh I like the smell of burning Aliens in the morning.
Here we decided to call it a day. The Eldar had taken more points from their objectives but the Imperials had given out more damage. Had we continued to play another round or two Im sure we could have taken some more points and dish out even more damage while denying the Eldars taking more points with their now thinned out lines.
And Im sure my opponents might be of another opinion.
Thanks for the game guys.
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