Wednesday, 8 February 2017

Pikeman´s Lament

I recently got hold on the rules of The Pikeman´s Lament and have just started to flick through the pages. This post is not meant to be a review so I will not go into details. I can just say that if you like the Lion Rampant rules you will not be disappointed.

When I first heard about the rules my initial thoughts were that this could be the excuse to get that force of Polish Hussars in 28mm with feathers and all that all wargamers dreams about...
I now realise (atleast now when I write this here...) that I have more project then I need so I have done an small inventory of some projects I already have in 15mm that could be translated to The Pikeman´s Lament.

But with that said, its not impossible that I just might start an 28mm project. I have always wanted to do 30years war but never took that step.




First out in fitting miniatures to reuse in Pikeman´s Lament is from my 15mm Great Northern War.
The miniatures here are initially painted up for Gå På but I never got enough painted to play the game with my miniatures.

Here under we have an Danish force of

* Guards - Shot, Veterans: 4+2
* Line - 2x Shot: 2x4
* Dragoons: 4
* Regimental gun, Field guns: 4+2




I got some Swedes painted up but not enough or not right configuration for this set of rules, but I got loads of unpainted miniatures left so that could be a future project to fix up.



Next I got is my 15mm French and Indian war project. The project was initially planed for Black Powder and I played some nice games with them.

I didnt have enough painted up to field an French force in The Pikeman´s Lament so that would be a nice future project.

But for the British I could come up with this:
Much more skirmishers then I would like but it is doable.

* 2x British Line - Shot, Veterans : 2x(4+2)
* Colonial Line - Shot: 4
* 2x British skirmishers - Commandet shot: 2x2
* Indian trackers - Commanded shot: 2
* Colonial skirmishers - Commanded shot: 2







So there you got two future project I just might reboot with these rules. Nice to already have lots of miniatures just waiting to get some paint, stuck away in a drawer...

Saturday, 4 February 2017

Ice Jötunn


I had this Ice giant lying around for far to long, about time those Blood Rage kickstarter miniatures started to get some paint on them...

I went with a blue skin on the Ice Jötunn. The base I wanted to have in stile with my other miniatures so I went with grass on the base and moss on the rock but I wanted to give the Ice Jötunn some snow so I added that on top of that, to give a frosted feel to the miniature.

The plan is to use him in Dragon Rampant and use the rules for Elite Foot with Missiles. Maybe add a special rule but I think I will keep him rather simple.







 Ready to throw down a rock from his mountain.



And conveniently enough it snowed this morning so I just had to get some pictures outdoors, to bad I just had my phone with me and not my regular camera but with good light I think thats good enough.


Wednesday, 25 January 2017

40k Mega battle

Last Saturday we had another megabattle of Warhammer 40k.

I would be fielding my Death Korps of Krieg Assault Brigade alongside Blood Angels and Sisters of Battle. We would be facing two Imperial Guard armies with an Ork mercenary force in support.
Each player had an 2000pts force which means 6000pts on each side.

Three objectives were placed in the centre of the table and one points were given to controlling side each players turn meaning that if you hold the objective in both your turn and in the enemy turn you got two points.


 The Sisters leads the way and the Death Korps makes their vehicles take fire positions.

As the Sisters Rhinos speed forwards the first of the Blood Angels droppods starts descending.

Death Korps infantry enters the building with Sisters following them.

 My artillery sisters starts to pivot into place to rain death onto enemy artillery.

The Blood Angels have taken the hill and my infantry tries to run to them now when the top is secured.






Orkish walkers closes in.


Enemy flamer tank makes a large hole in my lines, the marines on the hilltop have taken a beating.


And the enemy have secured one of the objectives.

The Angels...

The Orks in the centre is cleaning the place up...


A pair of holy angels...
The living saint is seen along side an Blood Angel...


And the Orks just owns the centre objective...

Our left flanks looks much better... My Death Korps have secured the objectives and the points are ticking in as the Sisters and the Blood Angels presses forward.


Time to bring this beast down... Melta guns forwards...


And it survived.. I have no idea how they could miss their target at this distance...

The Orks call in reserves that hit us in the flank, heavy flames equipped light vehicles that did alot of damage.

We are having a field day on the enemy walkers...

Enemy Basilisk artillery have damaged my Thunderer Siege tanks.

With the help of the marines we managed to take out those nasty buggies.

My Artillery Spotter riding in a Vanquisher tank.



Enemy Hellhound presses forward...

The Imperial guard player on our right flank had almost managed to came out on top but we had by now managed to rearrange our troops and make a combined push and his army was now falling apart.  

Having declared a Forlone Hope at the start of the game I was able to call in another platoon of infantry. With more melta guns and throwing krak grenades I was able to destroy the weapons on that beast... But not totally silence it.

With the help of the Artillery spotter I was able to call in Basilisk onto the enemy tank commander and his bodyguard tank to soften them up, the Vanquisher cannon finished the work...


By now it was late and both the enemy guards players had taken a beating. We called it a day, the end result stopped at like 16-12 or something. As I failed (yet again) to capture the Forlorn Hope objective two of those points were given because of that. I should really stop using that option because I have by now managed to capture it an just handing free points to the enemy...



It turned out to be a interesting battle with different tactics for each side. The enemy more or less divided the table into three sectors with one player trying to get the objective in front of them. On our side we instead spread out the Sisters of Battle and the Death Korps over the whole table with the Blood Angels dropping down all over the place. I felt we had better cooperation and could help each other out when that was needed.
We rather early into the game felt the Ork force in the centre would be hard to crack with all that terrain blocking our fire and we started to allocate forces from the centre to the flanks to instead have greater forces there.
Trading one objectives for two and I think that it really paid of in the end.

Thanks to all players involved.