Friday, 4 August 2017

Ghazi fanatics


Here we have a freshly painted unit of Ghazi fanatics.
They have stood half painted on my table for far to long. It was long overdue that I finished them of.

The miniatures are a mixture of different manufacturers. Gripping beast plastics, Perry miniatures, Black Tree miniatures and so on.

Painting wise I wanted something different from my other forces and gave them a unified colour. I wanted the unit to look green, the colour of Islam.
I wanted to keep the details down, these are lowly soldier. They could have had more highlights and so on but I wanted to get these done as fast as possible.



In Hail Caesar I will use them in my Ayyubid Egyptians as the Ghazi fanatics entry, I think I will need to paint more miniatures to play them as a regular unit.

In Lion Rampant they will count as "Fierce foot".











Tuesday, 1 August 2017

Dropfleet Commader AAR - UCM vs PHR

I finally managed to get a game of Dropfleet Commaner.

For those dont know anything about it, its a space ship game centred around landing troops in cities and on space stations and so on. Its set in the same universe as Dropzone Commander that takes place when the troops have been drooped from the space ships in this game.

As both of us a beginners in this games we decided to use the recommended starter fleets to begin with until we have learned the rules enough. So I think we did more then one mistake both tactically and rule wise.

My grey United Colonies of Mankind would face of Filips yellow Post Human Republic

The battle will take place on a blue ice planet. A really nice gaming mat in "mouse mat" material. It looks even better in real life.



At first chance I speeded my New Orleans troopships at the cities in an attempt to drop troops as quick as possible.



This PHR is a true frigate killer. Besides having a really nice sleek profile and looking good it had special rules against smaller ships and my New Orleans was gunned down before it could deploy my ground troops.

My other New Orleans had some heavier backup.. A Berlin class cruiser and two gun frigates.

I managed to take out one of the PHR frigates and damaged the other.

PHR deploys ground troops under escort from a fleet carrier.

Its payback time for the loss of my New Orleans. My Seattle class fleet carrier have been launching a lot of bombers that all managed to engage the enemy cruiser in a combined attack. And the enemy was no more...

The PHR had made some fancy moves in a try to shoot at my Seattle but now found them selves in a bad situation... I didnt manage to take anyone out but they are damaged.

After some more fancy moves and shooting that wasn't enough.
My Seattle did carry a big gun and it did get to work on the PHR taking out the heavy damaged heavy Cruiser.
 
My Seattle fleet Carrier moves up behind the PHR ship and blast it to pieces with its close combat weaponry.
I didnt have a chance to stop him landing more ground troops on the centre city.
 







My Moscow class heavy cruiser didnt perform in this game. I made more then one mistake in positioning it and the enemy was never where I had hoped the next turn.
As the enemy left its ground troops in one of the cities of the flanks the Moscow was ordered to take superiority over the city giving me some points. I tried to bombard the city and the troops on the ground but didnt manage to make an impact. 

In the end it was a UCM victory, huzza...
I managed to get air superiority over the cities early on and it was just at the end that the PHR had managed to land troops in more cities then me to cash in more points but that was to late by then.



At the end of the day, I had a BLAST. This was tons of fun and I learned a lot. I can now reread the rulebook and better understand now that I have some experience of it.



Friday, 28 July 2017

Warhammer 30k Horus Heresy escalation campaign day, 1000pts Part 3

Here are part 3 from our Horus Heresy Escalation campaign we had at Wexio Spelkonvent 2017. At the moment we are up to 1000pts.

This was the last game I played.

My Solar Auxilia would assist the Iron hands vs Night Lords and Alpha Legion.
I choose to put my Veletaris with their Dracosan transport in outflanking as per the special rule from previous game.

The traitors got the first turn and hit us hard...
Long range fire from the Night Lords combined with the fire position of the Alpha Legion meant that amongst other things we lost a Dorodeo and a Rhino just like that...





Alpha Legion fire position can be seen to the right end of the picture. Our response was pouring fire onto them and their casualties number started to staggering up. My Veletaris with Rotor cannons was dealing out an especially hight number of wounds...

A zombie horde swarmed out of the ventilation shaft, apparently something in the underground had disturbed them... Our game was linked to another table and a random event down their had triggered this. Thanks guys...

But the Iron Hand managed to make short work of them and they posed no real dangers to the Astartes.
My axe vielding Veletaris is supporting from the rear, ready to move up if anything scary shows itself (and using the Astartes as shields from enemy fire).

The Nigh Lord player figured that if they could get up here he could get down there... So a unit of Night Lord jump infantry left our table through another ventilation shaft and join the traitors in the underground.

Alpha Legion flamer squad deployed from their special drop pod that flew away. I took far less casualties then I should have here somehow.

For some reason I didnt take any more pictures of our game after this unfortunately. That is to bad because their were lots of moment that really should have been captured.



Later my Dracosan entered the opponent table and deployed its Veletaris. Nether the Dracosan or the Veletaris managed to make a big impact on the table even though they found a Lascannon platform to operate but because the mission was to have units in the opponents deployment zone they still filled a role.

My Veletaris with Rotor cannons again performed excellent. Gunning down Alpha Legion marines in heaps... Their squad leader is recommended for a lot of medals after this game... The dice Gods were really with them in this day.

My Veletaris with Power axes was confronted with a Night Lord Preator with terminator bodyguards and lets just say that striking last against such monsters is not a fun thing to do...

After all the dust have settled on the battlefield the Loyalist were supreme and won a victory on this day. My Veletaris with their Dracosan that moved up from the flank through the underhive combined with Iron Hands soldiers that had managed to push forward carried the day.





On the other tables it looked something like this.

Sons of Horus (or should that be Lunar Wolves?) vs Word Bearers


Space Wolves and Space Wolves vs Emperors Children and Emperors Children.
This game and ours were linked meaning that we could effect each others tables.
Some units from each tables, troops or npc:s ended up on the other ones for different reasons, finding ventilation shafts, big holes from artillery or space ships in orbit, cave ins, and other effects.
At one point I tried to use my `one use artillery´ from my HQ but the space ship in orbit didnt catch any enemy in the underhive as I guessed the coordinates wrong.



At the end of the day we had managed to score a nice victory over the baddies, 44-32. That could come in handy in the campaign as this will affect the overall story and open up for some strategic options later on.





Daniel had painted a really really nice cityboard for us to play on, on this day. Besides organising the event. A special thanks for your work Daniel. 



 Unfortunately I only managed to capture two armies from the 1000pts event.

My Solar Auxilia
Tobias Space Wolf force


Here are the other AAR from this event
Part 1http://kampgruppe-engel.blogspot.se/2017/07/warhammer-30k-horus-heresy-escalation.html
Part 2 http://kampgruppe-engel.blogspot.se/2017/07/warhammer-30k-horus-heresy-escalation_27.html

Thursday, 27 July 2017

Warhammer 30k Horus Heresy escalation campaign day, 1000pts Part 2

Here are part 2 of our Warhammer 30k Horus Heresy 1000pts Escalation Campaign day at Wexio Spelkonvent 2017.

As always, not nearly enough pictures where taken but this is what I got. I wish I had the time to take some more pictures of the other players games.



My Solar Auxilia troops have had a small respite and resupplied but more importunity my Prime (sergeant) from the Rotor cannon Veletaris squad had gotten up from his sickbed sustained from the injuries he had taken as he single handedly blow a Land Raider up in the previous game.

The Imperial command had ordered us to make a tactical move trough the underground in force, destroying anything we encounter and be ready to use our hidden movement under the battlefield to deploy behind enemy lines.

The problem was that Astartes of the traitor Emperors Children was also trying to use this part of the underground for redeploying forces as well.
In the previous game on this table the players had made a whole in one of the big gas tanks resulting in toxic fumes spilling all over the place. The whole table would count as toxic or vacuum from the advance rules of Zone Mortalis, this would be of no problem for my troops as they were all wearing Void armour.




The Emperors Children moves out fast, to fast for my liking.
On the good side the enemy stumbled on to a big minotaurish beast and had to deal with him. It didnt take much time for the Contemptor Dreadnought but still...


The enemy commander managed to find a pet in the underhive, perfect just perfect.
I dont really remember but I think the dog gave him a invulnerable save, think of a Saint Bernard with that barrel for refreshment.

My Dracosan where holed back but other then that I gave an general advance order.

My Veletaris with power axes managed to find a breaching drill, that could come in handy against those traitors...

One of my Lasrifle section was gunned down by the Dreadnought.
But I was more worried about the traitor Emperors Children HQ with its bodyguard, equipped with jump pack they would be over me in no time.

But... My Veletaris with Rotor cannons totally obliterated them totally, even with the refreshments from the dog...
Damn... I had always thought that the Rotor cannons were a rather bad unit but I included one just for the rule of cool. With the number of dice you will find a crack in their armour...

Meanwhile the enemy on my right flank had moved forward and my Dracosan and Veletaris with Volkites moves up to counter them... The 5" blast from the Dracosan makes a huge whole in the enemy unit... They are finished of by the Veletaris.

By now the road was clear and the Veletaris had mounted up and the Dracosan speeded through the enemy lines.
I got a small Lasrifle section on my left flank that could run through unhindered as my axe wielding Veletaris took out the enemy tacticals in front of them with the help of their breaching drill they found. I was later charged by the Contemptor.
I had managed to take out the enemy tank and about now all was left of the enemy force was that brutal Contemptor Dreadnought that just slaughtered its way through my lines.




A victory for the Solar Auxilia.
As a special reward for this scenario in my next game I would be granted to deploy 1D3 units with outflanking to simulate the movement of troops under the enemy positions. And of course I rolled a 1...



Here are some pictures from the other players games

Space Wolves vs Emperors Children with cultist support




Alpha Legion vs Iron Hands


Night Lords vs Sons of Horus


Space Wolves vs Word Bearers