Sunday, 16 March 2014
As my collection still is rather small or spread out we used "small" units.
As the armies weren't evenly matched in points we gave the Latin force some ruins to shelter in and a special rule of needed to hold out a number of turns rolling a dice for the game to end after this number of turns, the actual number of turns before they where allowed to roll that dice and the number on that dice have totally escapes me now. And they where given two monk miniatures on foot, any foot units they are joining are given the stubborn rule (reroll one moral dice).
I didn´t take enough of pictures from the battle and this could result in some actions missing between some pictures, sorry for that.
I took the command of the infantry elements of the Crusaders and my ally Håkan had his old Bretonnia miniature commanding the mounted elements.
The opposition was played by Henrik using the Turkic miniatures and Johan the more Arabic miniatures.
What we also see here is two Mamluk heavy Cavalry formation closing in on the gap in the ruins.
We also see the westerners heavy cavalry formation in the right part of the picture, having moved forward from their initial deployment somewhat rear of my infantry formations.
A unit of westerners medium cavalry smashed its way through a Saracen light infantry and pushed beyond, now almost at the corner of the table and some distance from the action.
A small unit of Saracen light archers took the opportunity to move forward and tries to keep its distance from the earlier mention horsemen.
Good shooting I say.
Not only did they survived being charged in the flanks by heavy cavalry they managed to hold the enemy where every other units this far had been pushed aside with casualties. These are some really thought archers.
The westerners heavy cavalry are sent to attack the Turkic warband resulting in pushing it back with casualties.
Another really fun game of Hail Caesar.
Until next game I think I should reread the rules as some moment in the game had some uncertainty, the terrain should be better defined before battle, how we should treat it and how exactly does it affect the game.
Thanks for all involved.