Thursday, 27 July 2017

Warhammer 30k Horus Heresy escalation campaign day, 1000pts Part 2

Here are part 2 of our Warhammer 30k Horus Heresy 1000pts Escalation Campaign day at Wexio Spelkonvent 2017.

As always, not nearly enough pictures where taken but this is what I got. I wish I had the time to take some more pictures of the other players games.

My Solar Auxilia troops have had a small respite and resupplied but more importunity my Prime (sergeant) from the Rotor cannon Veletaris squad had gotten up from his sickbed sustained from the injuries he had taken as he single handedly blow a Land Raider up in the previous game.

The Imperial command had ordered us to make a tactical move trough the underground in force, destroying anything we encounter and be ready to use our hidden movement under the battlefield to deploy behind enemy lines.

The problem was that Astartes of the traitor Emperors Children was also trying to use this part of the underground for redeploying forces as well.
In the previous game on this table the players had made a whole in one of the big gas tanks resulting in toxic fumes spilling all over the place. The whole table would count as toxic or vacuum from the advance rules of Zone Mortalis, this would be of no problem for my troops as they were all wearing Void armour.

The Emperors Children moves out fast, to fast for my liking.
On the good side the enemy stumbled on to a big minotaurish beast and had to deal with him. It didnt take much time for the Contemptor Dreadnought but still...

The enemy commander managed to find a pet in the underhive, perfect just perfect.
I dont really remember but I think the dog gave him a invulnerable save, think of a Saint Bernard with that barrel for refreshment.

My Dracosan where holed back but other then that I gave an general advance order.

My Veletaris with power axes managed to find a breaching drill, that could come in handy against those traitors...

One of my Lasrifle section was gunned down by the Dreadnought.
But I was more worried about the traitor Emperors Children HQ with its bodyguard, equipped with jump pack they would be over me in no time.

But... My Veletaris with Rotor cannons totally obliterated them totally, even with the refreshments from the dog...
Damn... I had always thought that the Rotor cannons were a rather bad unit but I included one just for the rule of cool. With the number of dice you will find a crack in their armour...

Meanwhile the enemy on my right flank had moved forward and my Dracosan and Veletaris with Volkites moves up to counter them... The 5" blast from the Dracosan makes a huge whole in the enemy unit... They are finished of by the Veletaris.

By now the road was clear and the Veletaris had mounted up and the Dracosan speeded through the enemy lines.
I got a small Lasrifle section on my left flank that could run through unhindered as my axe wielding Veletaris took out the enemy tacticals in front of them with the help of their breaching drill they found. I was later charged by the Contemptor.
I had managed to take out the enemy tank and about now all was left of the enemy force was that brutal Contemptor Dreadnought that just slaughtered its way through my lines.

A victory for the Solar Auxilia.
As a special reward for this scenario in my next game I would be granted to deploy 1D3 units with outflanking to simulate the movement of troops under the enemy positions. And of course I rolled a 1...

Here are some pictures from the other players games

Space Wolves vs Emperors Children with cultist support

Alpha Legion vs Iron Hands

Night Lords vs Sons of Horus

Space Wolves vs Word Bearers

Tuesday, 25 July 2017

Warhammer 30k Horus Heresy escalation campaign day, 1000pts Part 1

Earlier this month we played another campaign day in our Horus Heresy Escalation campaign day, we are up to 1000pts now.
This post will be part 1 of the event.

We had our campaign day at the Wexio Spelkonvent to support their work (

My first game with my Solar Auxilia would be against Linus Night Lords
This game had two types of markers, black and white. We decided that you would score points for capturing black markers in the enemy deployment zone and capturing white ones gave you a roll on a special list. That special roll could result in anything from neutral enemies, booby traps, weapon platforms or special equipments.

The Nigh Lords stumbled on two mutant beast having a nice camping, the Doredeo made short work of them.
The Solar Auxilia infantry moves up, the Dracosan takes a hiding position from the enemy lascannons on the Landraider waiting for the enemy to instead close in on me.

A Tarantula tries to defend a black marker as the axe wielding Veletaris moves forward.

 I had managed to shoot some jump pack marines but they are fast and moves in. I managed to take some more down with defensive fire as they charged.

The enemy Preator and bodyguards disengage from their Landraider.

A hole is made in the Rotor cannon Veletaris squad and they are pushed back. My Veletaris with Volcites disembark and the Dracosan moves back. Time for some payback...

The Jump pack marines are swarmed and stabbed to death with bayonets, hurray for regular humans...

I had managed to gun down all but his Preator and he charges my Veletaris

And they really didnt even stand a chance...

But the Dracosan managed to get a perfect hit and he or rather what is left of him is smeared all over that big cliff...
With high moral my lasrifle section moves up and fires at the marines, to no effect...
My Veletaris with axes had taken a lot of casualties from that Daredeo as all its weapons just cuts right through my armour. So I reckoned my only option was to charge it and hope that their prime (equivalent of sergeant) would hit it with its meltabomb...

The enemy landraider was pushing forward and blew my Dracosan to pieces. My Command squad tries to use the Lascannon platform as my Veletaris Prime with a medic droid (Medicae Ordely) tries to moves forward. 
I would never reach a objective before the game would end so I decided to charge the Landraider and hope for the best, the Medicae Ordely died from defensive fire but the Prime survived... And managed to plant a meltabomb on the Landraider blewing it into smithereens, unfortunately taking the Prime with it. He was awarded a medal as he was patched up on the sickbed in time for the next game.
On the other side of the table my Lasgun section had been killed by the Tacticals but my Veletaris with axes managed to survive the whole game in close combat with the Doredeo and later the tacticals to, tying that flank down.
Nether of us had managed to get a objective on the opponents table edge but I had managed to slay the enemy warlord resulting in a small small victory for the Loyalist...
Linus Night Lords had managed to find a civilian that he choose to torture for information in the game earning the traitors a point in the campaign results.

A BIG THANKS to Linus for this excellent nerve shattering game, one of the most intense and fun games I have had.
My heart was still pumping fast when we had a brake for lunch after this game.

 Here under are some other pictures from some players game as we had our.

Wednesday, 21 June 2017

40k 8ed game

We had another 40k 8th edition game with 3x 1000pts armies on each side.
I would dust of my old Sisters of Battle and ally with Space wolves and Dark Eldar and we wound meet two Eldar forces and one Ork force.

In the middle of the forest an military base wound be the centre of attention. 

The Orks are up for a quick start.

Imperial and Dark Eldar forces moves out.

My Rhino is taken out by the Eldar Wraith Lord, I disembark behind the large brown building in an attempt to get protection from that beast. But apparently this tactic meant the opposite, the Wraith Lord could later charge me but I could fire at him as a charge response.

My Exorcist have a nice firing line here...

A lone surviving Burna boy, I tried to back him over with my Rhino but it feels almost impossible to get that 6 to hit with a vehicle in close combat now a days.

We are pushing hard...
A unit of Sisters of Battle had disembarked their Rhino and moved up to burn some Eldar with their flamer and heavy flamer. After that I ordered a charge to try to finish them of.

Space Wulves charges the Eldar firing position on the hill.

We tried to swarm the big big Ork moving fortress. I used my Sisters to block him from disembarking closer to the centre as one of our objectives for this turn was to keep the enemy a couple of inches from the centre, marked red.

Here we called it a day, the Eldar and Ork forces was ahead in points and was deemed the winners. But they had almost no forces left and we still had more to push with.
Had the game continued Im sure it would have looked differently.

This was a really great game and I had lots of fun playing my Sisters of Battle again.