Thursday, 25 January 2018
Dropzone Commander AAR, Shaltari vs Scourge
It was ages since I last played at had forgot about all the rules...
We played a small game of 1000pts but with restrictions on only 4 battlegroups.
The river on the table marked the table edge, on the other side was just unimportent jungle...
In the aar here we used red and blue markers for searching buildings, so if you see red and blue markers on the buidlings these are for indicating unsearched buildings for each factions, my markers would be the blue ones.
Im well aware that this is far from the most effectice army but I hope that it will give me lots of opportunity to try out certain units or game mechanics.
Coyote with an Elder, Leopard
2x Brave, 2x Brave supported by a Firebird
2x Pungari, 2x Pungari supported by 2x Birdeaters
The plan was to have an air denial area with these at a high ground.
Its massive, looks brutal and fits perfectly under its transport, its an intergrated part of the model...
Should I ever start Scourge it would be a must to include.
Enemy infantry takes up fire position at the windows and took out one of my Birdeaters without much trouble. Damn... that was a little unexpected, they were a lot tougher then I had anticipated
And my "heavy" forward position gets totally swarmed.. yeah I realize that they were severely lacking in the mission I have given them..
This would be a very costly plan…
With the enemy pushing right through my "anchorage" like a hot knife through butter my commander was in a bad position...
In the worst case it would atleast make the enemy commander ocupied a round.
While the pungaris search through the skyscraper, finding another focal point. The enemy walkers tries to tear down large chunks of concrete from the building in an attempt to destroy the structural integrity of the building and make part of it fall down on my troops.
In the end it was a loss for the Shaltaris. I think the Scourge won by something like 13-9 or something.
A score that to be honest did not reflect the gaming table, I felt I had lost at the start of turn two, I managed to catch up some things but it was never enought.
But I have learned a lot. I had forgotten all about the rules but felt that a lot had came back to me at the end of the game. And playing a army with miniatures or tactict that I wanted to try out for the reason of learning them, I am more then happy for a 9-13 result.
It was a fun game and I really hope to start playing more Dropzone Commander in the future, its such a good game.