An Warhammer 40.000 battle report:
Over 250 years ago the world of Carvilia Optata was invaded by a mighty Ork Waagh.
This game is the first in our campaign: https://kampgruppe-engel.blogspot.com/search/label/Campaign%20-%20Carvilia%20Optata
The then civilised world of Carvilia Optata was transformed by war.
The initial bombardment of the Orks and the sheer volume of firepower released have made the surface of the planet almost unrecognisable.
Most of the planets landmasses transformed to harsh ash wastes over time.
The initial Waagh failed in its goal of an lightning strike to take over the planet and a long siege would ensue.
The human population dug in and started to mostly live under ground with only fortified bastions peeking the surface. The Orks was not as able and have instead opted for an mobile warfare, trying to migrate over the surface for scraps, food sources and resources in an seasoning fashion.
As the initial Ork Waagh had run out of steam the much reduced Ork forces found them self in trouble, not having stocked up on supplies and the fact that the war torn surface had an impact of cloud movements and rain.
The planet of Carvialia Optata dried up and because of this the Orks have had trouble reproduce and finding food according to the theories of Magus Biologus Placus Gellius. He is of the opinion that the Orks reproduce by spores and for this they need a fertile moist area that is not exposed by direct sunlight.
The Ork forces usually moves between the hemispheres during the spring and autumn seasons as the sun is unforgiven and they dont want to bee exposed for to long in the wrong season of the hotter summer.
The Imperial PDF forces on the planet have been supplement by fresh Imperial Guard army forces over time.
But this are mostly token forces to satisfy the request of the System Governor as Imperial Command has deemed the planet totally uninteresting and is rather using the resources elsewhere.
And so goes the seasoning, the Imperial forces colonizes a unclaimed land, built fortifications and starts to dug in and dug deaper. Over time a Ork warband will move in on the territory.
Some time the bastion stands and some times it is overrun.
This makes for a rather fluid warfare of "islands" of bastions that holds for short or long time, some have never fallen and some have been rebuilt as soon as the Ork forces migrate to greener pastures.
Here under follows a report that took place 130 years ago on the ash wastes of Carvilia Optata.
The Imperial forces had taken up an fortified position around Outpost 121B.
It was a small contingent of Vostroyan and Death Korps troops.
Dust movements had been spotted and a small Ork force was about to attack.
The main objectives for the Orks was three defence installations, these must be held for to keep the Orks at bay.
A fortified bunker and two pieces of anti air guns that are able to engage enemy fliers at long range and making it hard for Orkish aerial movement anywhere near Outpost 121B.
Losses of infantry is totally unimportant. All that matters is to keep these three defensive installations out of Ork hands.
No matter, the Orks need to be stopped...
The Ork forces was routed with the loss of their leader, their forces had run out of steam as their infantry that was needed to take out the defence installations had been more or less taken out by now.
What initially looked as a totally walk in the park for the Ork forces got bogged down in human blood.
The Imperial forces had managed to trade the life of their troops for enough time and pick the Ork forces apart.
The fact that the Imperial Guard had left their trenches for a bayonet charge meant that the Orks forces got bogged down in front of the defences and after they had cleared up the initial counter assault they were still not inside the defences and had do advance even further.
A highly costly victory in guard lives but thats how the Imperial Guard fight...