It felt like ages ago we had our last game so it felt good to bring out the miniatures and throw some dices with friends.
The scenario we played was a bit special and improvised and next time we definitely need to do some more work with balancing the scenario and the table set-up. But ignoring that we still had a blast playing the game with some really funny moments.
But I got lucky and my archers managed to push them back
(and fears it...)
It was not a nice sight...
My Saharan spearmen unit have just been charged by a Sergeant unit but did hold their ground and with the help of nearby units and the light cavalry infront of them I managed to wipe it out.
But it is not what it seems to bee. The knights have taken some arrows (in the knees?) and are forced back by the enemy muslim forces on the other side, they retreat through the heavy infantry units making them disordered.
What I should have done was to use the Initative orders to charge the knights... But I wanted tofirst charge them in the side with one of my light cavalry units and making them respond to that charge first and by this loosing the ability to counter charge my Mamluks using their lance rule. But the light cavalry didn´t make it as far as they needed to and when it was my overall commanders turn to give out orders he failed to order the Mamluk to charge the knights and even with the Highest Commanders special rule of reroll...
As you might have guessed the overall performance of this unit of knights left us all laughing... Fist disordering the heavy infantry units and then starring down on the Mamluks just to leave them to charge a light cavalry unit...
The knights got heavy casualties to and got Shaken but they had at least stopped the muslim cavalry.
We chose to end the game here as it was so late. The crusaders managed to hold the muslim forces at bay long enough.
It was a fun game but the scenario will have to change next time or we just have to start earlier so we can play more turns. I think we should have a narrower game table to, so we can get faster into the actions without spending to many turns manoeuvring about. And especially when a commander fails his orders and his whole divisions stands still.
And I need to paint more commanders, having my force divided by three commanders was really to clumsy to command. My highest commander had ten units under him and with all those small horse archer units and skirmishers it was really hard to achieve all that I wanted.
Big thanks to Johan, Håkan and Marco for the game.