Yesterday Peter and I had another game in Tribal Africa.
The setup was that the Gamo tribe had invited the neighboring Bushongo Cannibal tribe for a fiest and some good music with dancing. Some might think that it would not be the best idea to invite them over for dinner but it’s a small gesture to try to keep calmness in the neighborhood.
The Zulu tribe got angry because they weren’t invited, they got angry and with the help the grumpy old Death cult living in the area they decided to crash the party.
The attacker’s objective was to either break the enemy tribes or break the drummer unit in the village, party poopers as they were.
In this game we also tested to include a lion male luring in the jungle, he would use his initiative movement to try to close in and attack any one foolish enough to venture to close. He would count as cavalry. His stats are given at the same picture as the Gamo tribe.
Special rules for this game was that all miniature could choose to either deploy in closed rank or open order given the small size of the tribal conflicts and the difficulties with the intervening terrain.
The Zulus and the Bushongo models equipped with large shields were given the special rule of given the enemy -1 to hit at ranged attack in closed rank, the same rule as heavy infantry.
The Zulus closed in but had difficulties to spread out on the flanks. The Gamo tribe laughed at the big cat hiding in the bushes and ventured to close...Their chieftain wanted a new rug in his hut.
Here are some pictures of the game.
Some after thoughts:
I think that the altered stats from previous games are a lot better. Im not totally sure about the Zulus so some tinkering to the next game may be in order.
The lion worked surprisingly good and I think he will be used I many games to come, maybe some small altering of stats.
Any thoughts on the game or tips on how I could alter the stats, give units special rules or something else is appreciated. So next game can be even better.
Thanks for looking.
Thanks for looking.