My
friend Tobias and I played two Flames of War games last Saturday and here are a small
aar of one of the games.
It felt
like ages since I last played Midwar in fow (my favorite) so this was lots of
fun.
My German
Africa Panzer force was up against an American Tunisia mechanized infantry company
with strong tank support in form of Shermans.
My list was
as following - 1605pts
Cmd Pz IV E
2ic Pz IV E
3x Pz IV G
2x Pz III L, 1x Pz III J(late)
5x Pz IIF
2x 88 heavy
AA guns with extra crew
Limited Air
support of Bf 109E
(wrong tactical numbering for an Pz IV, I know.)
With only
half our forces deployed at the start of battle and I got a clear sight of the
dreaded Sherman platoon (those are some nasty tanks in midwar).
I knew I wanted
to try to take them out early, so the 88s was deployed to handle them as well
as the Pz III to try to outflank and close in on them with my shorter cannon
range.
Things
started good with the 88s destroying two of the Shermans and bailing a third.
My Pz III
didn´t do squat but the Messerschmitt nailed one Sherman.
The concentration
of firepower against one unit started really good with only one Sherman left in
that unit and he was bailed out.
I was
allowed one reinforcement and chose the Pz II unit as I intended these for anti
infantry duty and thought to keep the Pz IV off board until I knew where his
next Sherman platoon would arrive so I could counter it.
The Pz III
and my Second in command with his Pz IV have taken up fire positions behind a
small ridge.
And opened
up fire against the surviving Sherman that managed his bail out test and had
moved backwards and taken cover next to his 2iC and one objective.
This resulted
in a very strange happening, with four hits from my tanks he rolled four 2s
resulting in a lot of bailed out results because of the range (6armour+1 for
range +2 for the dice against my at9). And as he was rated as “confident” surly
he would have to fail atleast one of the test and leave the battle…
No, not a chance… He managed to keep calm and remained on the battlefield.
Meanwhile
on the other side of the table the Pz II platoon and my Commander in his Pz IV
tank raced between covers to not give his 37mm gun any targets as I closed in
on the objective and the enemy platoon guarding it.
In an attempt to get a clear side shot on the last Sherman my 2iC had ventured
a little too far and when his reinforcements of four brand new Shermans arrived
they could see no better target then my lone Pz IV tank…
At least I managed to take out that lone Sherman.
With an
combined fire from my 88s, my Pz II and my commanders Pz IV I managed to take
out the 37mm gun and the bazooka teams as well as inflicting some casualties on
the American grunts to.
After the
anti tank gun threats was neutralized I closed in and with gunz blazing I
assaulted and routed the infantry.
This put me
on top of the objectives but I knew I was to expect a enemy reinforcement
before this game was over.
Now
happened what I only could describe as a Napoleonic tactics… Arranging the
troops in a sort of fireline. Oh well Flames of war is just a game, with some
ww2 toys in it.
The
infantry reinforcement did arrive but didn´t do enough damages to push me from
the objective.
A victory
for the Deutches Afrika Korps.