Showing posts with label Campaign - Conficts in the Badlands. Show all posts
Showing posts with label Campaign - Conficts in the Badlands. Show all posts

Tuesday, 14 January 2025

Mounted patrol encouters Orks and goblins, Warhammer Old World AAR

 My friend Tobias and I had another game of Warhammer Old World.

With the overwatch the game master, head gaming table inspector...
We rolled for a scenario and ended with Mountain Pass scenario. Short end against short end with the long edges as impossible terrain unless you are flying or ethereal, so you cant flee of the battlefield from here.

So continuing our small set of games from the Badlands.
http://kampgruppe-engel.blogspot.com/search/label/Campaign%20-%20Conficts%20in%20the%20Badlands 

This times an cavalry force set out from Tor Anrok encounter a blocking force of Greenskins in a small lush valley between the mountain ridges.

We played a small 1000pts game with the restriction of maximum level 2 wizards.
As we are still new to the actual game and haven't really learned the rules properly Im sure we did lots of mistakes but we had lots of fun playing the game.

The horse archer themed High Elf force.

The Orc and Goblin force.
A Night Goblins force that have been reinforced with some Savage orcs.












The encountering forces moves out, with Ellyrion Reavers taking the lead for the High Elves.

My large 10 man unit of Ellyrion Reavers have been upgraded with skirmish. It looks really cool...

The Night Goblins releases their fanatics that are all rushing towards the elf line. I had kept some distance to use my shortbows and because of my fear of these lunatics...
But I got lucky and none of them were fast enough to reach my line in their first action.



My Great Eagle an a unit Reavers sneaks past the savage orc on boars.

 

My skirmishing Reavers back up, keeping the distance to those fanatics.


In the Goblin turn, two of the fanatics scatters into the ruined building and the last one seems to want to get back into his former unit...


My Silver helms failed a flank charge by one inch...

With the support of my mage my other unit of Silver helms with fresh horses charges into the Savage orcs...

With lowered lances the slaughter begins, the suviving Savage orcs turns to flee only to be cut down...


With my Silves helmes closer to their line the Nigh Goblin commander charged into the elves. The Nigh Goblin lord cuts down the Silver helm champion.


The mage and the surviving Silver helmes brakes and flees. But the Night Goblin didnt catch them, but they are pulled along as they chase after them.

With the flanks and rear exposed of the big block of Night Goblins it was up to the Ellyrion Reavers to try to stop the Green skin tide on this flank...


Thinking it would be an easy kill my Ellyrion Noble charges the Savage Orcs in the flank, and the Savage Orc "sergeant" issues an challenge in an attempt to save his doomed companions...

My charge fails miserable and my Ellyrion Noble gets cold feet and turn his horse and flees, only to be run down by the Savage Orcs...
What the hell... That was not in my plan...

The Night Goblin big boss in another challenge... This time against a Ellyrion Reaver champion.
The goblin is wounded but the champion is cut down...

Even though the Nigh Goblin big boss had won his challenge the basic Night Goblins had taken some casualties, mostly from those ninja horses... (as anyone knows, the horses are always better then the riders...)
The casualties and the fact that they were hit in the rear and the flank was just to much for the Night Goblins and they fled and consequently was run down by the light horses...


And thus ends the game in a victory for the High Elves.
The Green skin blocking force had failed and the mountain pass was opened for the elves to pass through...
The High Elves are now free to move out into the open planes of The Badlands.



Saturday, 10 August 2024

Warhammer Old World, AAR

 



Fresh High elf forces has landed at Tor Anrok and have crossed hidden pass ways through the Dragon Back Mountains and are moving out to the open plains of the Badlands.
Here they encounter a scouting force from the Bloody Handz.

Both forces are somewhat surprised but no one is willing to back away so warriors from both sides moves in possession... 

 


The map above is taken from the interesting and detailed map over at https://theoldworld.com/



My friend Tobias and I had a game of Warhammer Old world.
It was our first game and it was meant to be a test game of the rules so we made some mistake. But I think its far easier to learn the rules after some test games, its easier to understand the rulebook and memorise it.

I have a small plan of playing a sort of campaign set in the Badlands. The idea is that the result from games will drive the narrative forward.
Its not meant to count points, count number of wins or such, just a way to inspire to future scenarios and game and to give each game a little more meaning.
I found this to be a fun way to drive a narrative in other game systems and have some ideas how to implement it in this world.

We started with a 1000pts game to get a feel for the game. I think the rules for the Orcs limits the amount of savage orcs a greenskin army can take but this feels a little strange so Tobias was allowed to have more so he could field a Savage orc force.

Im more then sure we made lots of mistakes but we learned a lot during this game.




Overview of the Orcs and Goblin force.

Overview of my High elf force.


One of the Eagles made a run for it. Flying through a whole in the Orc lines, creating a headache for the Orcs.

High Elf forces tries to use its speed to set up troops for the next round.



The goblins turns their warmachine to face the threatening Ellyrion Reavers that tries to flank the greenskin warband.



The night goblins turn and moves closer to the centre to get the giant eagle in range for there short bows...

And they manages to pluck the eagle out of the sky by just one round of short bow arrows...

The High Elf forces act upon the previous turns arrangement.
The Eagle, one unit of Silver helms and my noble on his griffon all manages there charges. The plan to smash the smaller Savage Orc unit in this multi unit charge looks promising...


Goblin "artillery" away...










The High elf mage have joined the Silver helm unit to add some extra punch. Making a perfect charge to the rear of the savage orc boarboys...

As the elves didnt punch hard enough the got stuck only pushing the boarboys back a little...
The Savage orcs on foot with the shaman charges in, catching the horselords...

The silver helmes did manage to survive but the are heavily outnumbered and are forced to flee the green menace.

The Reaver sergeant are hacking
The goblin crew manages to roll an insane courage roll of a double one...

One lone Silver helm made a charge to help out the last Reaver and took out the last crewman of the goblin warmachine.

And with that our game were over.
It ended in a minor victory for the greenskins.

It was a really really fun game and it felt good to play with my High Elves again after ages and ages spent in a box...

None of the units or characters felt to good or unbalanced and that felt great.
Im sure there are units or characters in the game that is "to good" but we



The greenskins from the Bloody Handz had come out on top and the High Elf scouting force was pushed back but it had costed the orcs a lot of casualties.
They would be forced to return to their closest camp for resupply and reinforcement but they knew pointy ears can be found in the area now.

This was the first encounter of the Horse elves in this open plane, they would face the Orc forces again but that my friends is another story...