Tuesday, 19 May 2026

Warhammer Old World Escalation campaing 2, game 3

 
Game 3 of our Warhammer Old World Escalation campaign event 2.

In the last game for the day we ended with an multi battle.
My Elves would be honoring the ancient alliance between the elves and dwarfs to combat the forces of Chaos, marauding barbarians siding with an fallen Bretonnian nobleman. 






I manages to get of the all important charge with my Ellyrian Reavers.
The added charge bonus of cavalry spears and striking before the opponent makes all the difference when you are a puny elf with tinfoil armour...




Our hero are here seen chasing after those barbarians fleeing from his skills at arms...


My Silver helmes champion having recovered the wounds from the first game are here seen again taking on the that Nurgle infested berzerker champion...
And the unit is charged both by Silver Helmes and Ellyrion Reavers... trying to dish out a lot of pain in combined strike...
This time the Silver Helmes champion manged to win the challange.

Pursuing the fleeing barbarians my Silver helmes got in contact with some peasants with halberds.  



After a bloody fight my Silver helmes had managed to chase down another unit. He was alone now but have managed to push straight through the enemy lines and capture an objective... 

Ellyrian Reavers pushing through the stakes and charges the archers behind. A unit of my dwarven ally can here be seen in the background pushing forward.


The cavalry of the Ellyrian horse tribe had been extremely lucky this day and the enemy had been defeated with the assistant of my old allies. 
Lets just hope the dwarves can remember this alliance and forgive all grudges so we can continue pursue the forces of the dark gods in the future when they have regrouped and returned... 

Wow what a game, my cavalry managed to get in all those all important charges and carried the day this game. I had so much luck this game, I managed to succeed with some really really important dice rolls this game that made all the difference, with some bad dice rolls my army can crumble rather quickly.
But not this day. This day the horsemen of Ellyria shined through...

Game 1
https://kampgruppe-engel.blogspot.com/2026/05/warhammer-old-world-escalation-campaing.html
 








 

Thursday, 14 May 2026

Warhammer Old World Escalation campaing 2, game 2

 Second game my Ellyrion horse tribe would be facing Bretonnia.


So lets see if my cavalry can avoid all the longbows and charge through the spikes without being skewed...

 In this scenario each player was given a free magical banner to be placed in a unit and if that unit managed to leave the battlefield on the opposite side victory points would be scored and the ability to buy a magical banner in the next event.

Trying to put pressure on the humans as quickly as possible, not letting them trash my force with all those arrows and trying to engage them were I want before they can rearrange to meet me.
 







My noblemen and a unit of Reavers are here seen pushing through after a successful combat. The Reavers a little bit more eager and ran a little further then the noble.


Both of our units escorting the magical banner managed to leave the gaming table on the opposite sides but I had managed to inflict more dammage on the Bretonnians so my Ellyrians was the victors of this engagement.









Wednesday, 13 May 2026

Warhammer Old World Escalation campaing 2, game 1

 







Here we have some pictures from our Warhammer Old World Escalation campaing 2.
We were up to 750pts now, a 250pts raise from the previous game day.

https://kampgruppe-engel.blogspot.com/2026/03/warhammer-old-world-escalation-campaing.html

https://kampgruppe-engel.blogspot.com/2026/03/warhammer-old-world-escalation-campaing_14.html

https://kampgruppe-engel.blogspot.com/2026/03/warhammer-old-world-escalation-campaing_21.html
 
https://kampgruppe-engel.blogspot.com/2026/03/warhammer-old-world-escalation-campaing_23.html


Unfortunately we were only four players this day, but at least an even number.



First game my Ellyrians faced the marauding barbarians from the north.
The scenario dictated a randomized deployment in different areas, randomized on the table in 6 equally sized squares.

And thous it felt upmost important to have the first turn. It felt like the scenario would be decided on who got the first turn. 
So when the massive barbarian stinking with the taint of Nurgle challenged a champion for the first turn I just had to accept it.

But with strength of a mere elf, the sword of my Silver helm champion fail to inflict any real damage on the brute that in the end smashed the elf to the ground...



With the gruesome horrors from the challenge my cavalry force was to stunned to act and the forces of darkness took the opportunity and charged both my units of Silver helmes... Denying me to use my lances...
This could be devastating for my force.

One of my Silver helm units survives the initial charge, being caught totally of guard. The "thick" elven armour prevailed against the flails.




With a massive encircling with my light cavalry the marauder cavalry was doomed.








In an act of revenge the Ellyrion Reaver champion challenged the marauder champion to a duel. With the speed of his swift steed beneath him things looked differently and the tainted warrior fell.
The life of the Silver Helm champion had been repaid... 


The massive tainted berserker marauders with flails are surrounded by swift elven light cavalry... 

But with reinforcements from the forces of darkness my swift sparks of light are scattered... Turns out the toughness of an elf combined with only a aluminum light armour really cant take a beating... 



The elf force are down to just small lone units, far from the gathered force that was meant to stop this coming of darkness...

Small numbers of arrows were not enough to make a dent, not enough to soften up the enemy enough for my remaining cavalry to even stand a small chance...

The forces of darkness could capture the objective and were victorious.