Wednesday 25 October 2017
Avarii VII game 4, Solar Auxilia vs Imperial fist
Another great game and another great opponent of Horus Heresy.
My Solar Auxilia would be facing the Imperial Fist under command of Kristofer Åberg.
I wanted to rush out and take objectives right away. The plan was to push with my Dracosans onto objectives. The Medusas would rain death onto the enemy and my Tank commander would engage enemy Spartan.
I had a fenomenal first turn and my Tank Commander took out a Spartan first turn...
Enemy Warlord would have to walk from now on...
Enemy flyer enters the battlefield and is taking aim against my Infernus... BUT, for the first time of this whole event my antiair gun did something and the enemy aircraft was taken out without any cassualties on my side.
Veletaris is taking the high grown, trying to gun down the T 5 Imperial fist with shields.
As the enemy HQ with an Apotecary and bodyguards advances and I pour all the fire I got at them their numbers starts to thin down. After my initual rush I had fallen back to trade ground for time and fire. Now I had him cornered between my Lord Marshal, a unit of Veletaris with Power axes and a unit of the Lord Marshals Xeno Pets (count as Ogryns)... but... I failed two 6" charges...
My Lord Marshal was charged instead. But he and some of his axemen survived the initial charge and our respective commanders was locked in an challange.
Next round my xeno pets joined in to assist, and my Lord Marshal actually managed to take the last wound of the enemy commander and thats meant that I had won the challange.
On the other flank I had a really tought time pushing away those T 5 marines from the objectives and that meant they could collect points each round.
My fallback from the enemy Commander and his possie meant that I had forsaken some points, and this meant that even through I got slay the Warlord and inflicted more cassualties then the enemy it was not enought. It ended in a draw.
I had a perfect first turn with lots of important enemy cassualties. My second turn I fail to follow up and made allmost nothing.
My quad multilaser squad had problem finding a good fire position and was blocked by my own miniatures and terrain.
In the game I had managed to shake or hinder the enemy Medusas to make mutch of an impact and I took only limmited cassualties even with the inboxed deployment.
I had problem in this game (and all other also...) to push the enemy of an objective when they had taken it and in the end could only catch up to a draw.
I really nead to start to play more aggressive in the future, not be afraid to take cassualties just to deny the enemy from racking up points for objectives, even if I cant take the objectives from the enemy I could have just denyed him from collecting them for the price of my men.
A BIG thanks to Kristofer for a really nice game.
Monday 23 October 2017
Alpha Legion Preator, work in progress
Here are some work in progress pictures of my Alpha Legion Preator
He is equipped with Artificer armour, a Paragon blade, Power dagger, Iron halo and Digilaser.
Im thinking on giving him a Volkite Serpenta or a Combi-weapon strapped to his back later on but I havnt desided about that yet. Feels a shame not to use his Balistic skill of five.
Avarii VII game 3, Solar Auxilia vs Iron Hands
Game three and I would be facing a Warhound... it was huge...
Darn it...
But to my big surprise I had a really great game, Emil Holmquist was a really nice dude and it was a real joy to be obliterated by his force...
The Warhound was deadly but I never felt it was broken, and I would love to meet it again.
The games started really bad as I lost the roll for deployment and that meant I would be forced to deploy in the corner with a big mountain taking up much of my deployment area and that the Iron Hands would start the game...
The confined deployment area meant that I got units that didnt manage to get a clear line of sight to the enemy and I was blocked from advancing with my army but for some narrow lines.
My plan to hold in the centre and make an armoured push on my right flank got totally stopped as a lone leviathan decided to drop in my way. I had to stop it from chewing right through my armour somehow...
And the Veletaris lost their transport... I think it was the Warhound that obliterated it.
Raining phosphor onto my infantry two brave veletaries managed to survive.
My Tank commander managed to take out the Leviathan and in the end almost managed to take out the Warhound and the Sicaran tank. But my lone hero was not enought to stop the enemy army as the rest of my guys failed to do anything useful...
Air support managed to arrive and let loose with two Kracken penetrating missiles but it failed to make any impact... That pilot is not my most valuable miniature, thats for sure...
I really really needed to stop that Spartan and all those Terminators and HQ in there... I have nothing that is anything close to that.
Enemy HQ is rampaging through my lines... I tried to take them out with the Malcador and my last Medusa but nothing could inflict enough damage, they just brushed it aside and continuing slaughter my men.
My Xeno wild beast (count as Ogryns) again failed to do anything useful in this game and was cut down in close combat.
It was a loss but a really fun game.
Darn it...
But to my big surprise I had a really great game, Emil Holmquist was a really nice dude and it was a real joy to be obliterated by his force...
The Warhound was deadly but I never felt it was broken, and I would love to meet it again.
The games started really bad as I lost the roll for deployment and that meant I would be forced to deploy in the corner with a big mountain taking up much of my deployment area and that the Iron Hands would start the game...
The confined deployment area meant that I got units that didnt manage to get a clear line of sight to the enemy and I was blocked from advancing with my army but for some narrow lines.
My plan to hold in the centre and make an armoured push on my right flank got totally stopped as a lone leviathan decided to drop in my way. I had to stop it from chewing right through my armour somehow...
And the Veletaris lost their transport... I think it was the Warhound that obliterated it.
Raining phosphor onto my infantry two brave veletaries managed to survive.
My Tank commander managed to take out the Leviathan and in the end almost managed to take out the Warhound and the Sicaran tank. But my lone hero was not enought to stop the enemy army as the rest of my guys failed to do anything useful...
Air support managed to arrive and let loose with two Kracken penetrating missiles but it failed to make any impact... That pilot is not my most valuable miniature, thats for sure...
I really really needed to stop that Spartan and all those Terminators and HQ in there... I have nothing that is anything close to that.
Enemy HQ is rampaging through my lines... I tried to take them out with the Malcador and my last Medusa but nothing could inflict enough damage, they just brushed it aside and continuing slaughter my men.
My Xeno wild beast (count as Ogryns) again failed to do anything useful in this game and was cut down in close combat.
It was a loss but a really fun game.
Sunday 22 October 2017
Avarii VII game 2, Solar Auxilia vs Imperial Fist
Game two on Avarii was agaist Magnus Elmquist Imperial fist.
It was a sorry game and my army was in no way up to the task of facing was what sent against them.
I got really scarred at the super heavy that apparently got a 7" blast that ignores cover.
As I was deploying second I somewhat managed to out deploy that beast and managed to stay away from the worst damages for most of the game.
But that was to no comfort when facing 3 units of veterans, a leviathan, some kind of artillery unit and a deep striking commander with his bodyguard.
My one surprise that I managed to pull of was to sneak up my Malcador Infernus and wipe out 9 lascannon dudes in one round, but that was about all it managed before it was destroyed.
Saturday 21 October 2017
Avarii VII game 1, Solar Auxilia vs Salamanders
My first game would be against Salamanders commanded by a very nice chap with the name Anders Nordenskjöld. He played with lots of meltas and flamers as you might expect.
The heavy flamers are especially nasty for the Solar Auxilia as the added strength to the weapons for Salamanders meant that all my infantry got instant killed and with no armour or cover save this could hurt... alot...
A couple of objectives was deployed and each force along the long edges of the board.
My army did good and I was happy, but it was not enough.
I had trouble to shoot out all that armour and when I had finally almost had done it I had real trouble with his heavy hitters that just walked through my line like a hot knife through butter.
My Lord Marshal managed to push away a lone unit of tactical but that was about all the counter attack I could muster...
All those armour with the heavy hitters and all those flamers made me play more defensibly then what I maybe should have to capture more objectives in the end. But I was far to concern to try to stay alive then crossing the nomans land into enemy flamers...
A big thanks to Anders for a great game.
Subscribe to:
Posts (Atom)