Showing posts with label WWII. Show all posts
Showing posts with label WWII. Show all posts

Saturday, 3 July 2021

Luftwaffe Felt division jäger platoon, Chain of Command



I have painted a small platoon of Luftwaffe Field division light infantry. And when I say small I mean it... these are 15mm miniatures.

The miniatures are old Flames of War miniatures I had laying around from an Flames of War army that never was finalised. It feels good to at last give the miniatures the love they deserved.
They are now singlebased to be used in Chain of Command games.

The Luftwaffe field troops were air mechanics, airfield personal and such that was pressed to front-line service, a role they hardly were trained for and would often suffer horrific casualties.

Besides giving them Luftwaffe camouflage and blueish tinted uniforms I have painted their shoulder cuffs in bright green showing these are jägers, light infantry.

They were rather fun to paint and they will need some support if they are to stand any chances against their enemies. But I havnt decided on what to paint next in this project.

And acompanied the platoon is also a medical orderly, Im guessing he will have to do a lot of work on these poor souls on first contact with the enemy...










 











And best of all, a 15mm force takes almost no space.
Perfect for a smaller sideproject....
 

 

 

 

Wednesday, 3 June 2020

Chain of Command test game, AAR


We had a small test game of Chain of Command some weeks ago.
Two of the members of the club had played CoC before, but it was some time ago. I have the rules but have mostly watched battle reports on YouTube. Im more then sure we made lots of mistakes rulewise but we had fun nonetheless.

I had speedpainted up some miniatures representing a platoon from the 16th Luftwaffe Feltdivision to take part of the testgame.

 


This was a really fun game with lots of potential. Im sure that when we learn the rules properly we can speed up the gameplay and have even more fun.
Chain of Command seems to be a game that I could have lots of fun playing. And as we have decided to play it in 15mm we already have lots of old Flames of War terrain and I have a rather large Flames of War collection still Im sure that I can reuse the vehicles and maybe with some rebasing the infantry of heavier weaponry also.

It seems that lots of members in the clubs are starting to get somewhat eagerly to test something new, taking a step back from 40k or AoS and even if Chain of Command is not a direct replacement for those games Im sure this could lead to lots and lots of fun games.

Here are some picture taken from the last game we had in "Zettans", a local gaming café some time ago.












Thursday, 7 June 2018

Dragon teeth tank traps



I made some quick dragon teeth tank traps.

It was a reall quick work but I like the result, atleast for the time it took to make.

Im not sure about the English word for it but I think its callet "peat pots" used for planting seeds.


I cut each container lose and glued it on a mfd base, zenith primed it with black and then white to give it a quick grayish colour and effect. I then glued regular sand on the base and painted it with a colour deluted with much water to let the colourvariation on the natural sand shine through.

Quick, easy and extremly cheap dragon teath tank traps.
I succesful test batch och terrain.

If I make more in the future I think I will spend some more time on the edges between the sand and the tank trapp to look a little better.

I borrowed a friends Imperial Guard models here for scale.








Sunday, 27 July 2014

DAK Panzerspähkompanie vs American Armored Rifle Company

My friend Tobias and I played a 1750pts game of Midwar Africa. He wanted to try out some of his new tanks. And I wanted to play with some new speedpainted SdKfz 231.

My commander takes cover from the heating sun and the American tanks.

My small unit of PaK38 are ordered to hold the forward objective. This might not have been the best idea but with half of my units in delayed reserves my line was scrawny thin. As I didn´t get any infantry my list compromised mostly of armoured cars and antitank guns and artillery. I deployed the guns and counted on getting the cars just in time.
 

Initial enemy lines closes in tanking some small casualties in the meantime.

A risky plan that didnt work out, trying to take out his AA with a three plane strong attack wing.

 Somehow a lone PaK38 managed to knock out two Shermans and bailing another... Perfect.
A unit of PaK40 deploy from ambush and combined with my 88s American vehicles are being lit to fire. But will it be enough, enemy infantry have now dismounted their transport and are heading to the forward objective by foot.

A lone spotter firing his rifle and managed to snipe out a enemy platoon commander.
The enemy moves forward assaulting the PaKs holding the objectives and things starts to look really bad for me. The commander of my PaK40 team moves forward but isn´t in reach of contesting the objective.
But luckily for me my Company Commander manages to get into reach with his small armoured car. Bying me another turn. In the meantime artillery, Pak40 and the dreaded Acht Acht are pounding enemy infantry at the objective. Some say overkill to blast enemy infantry with big guns but thats all I got.
Somehow my Company Commander did survive but being bailed out he could no longer contest the objective but by now my PaK40 platoon commander was in range bying me yet another turn of game play.

Next up I managed to bring forth some reinforcements, finally my armoured cars starts to arrive.



Some Bf109 flying low tank hunting.

Yet another unit arrive from reserves, a PzIV platoon. Things starts to look really good for me instead.


 Enemy 2iC are disposed of and his burning jeep is full of holes.

My Commander has not yet managed to bail in again. I guess it takes some time getting all those maps together and sorting them out after all the enemy shooting.


And lastly my SdKfz 221 unit arrives to seal the deal. A Victory for the DAK, things did look extremely bleak at one time and not having any infantry to dig in on the objective might have been a bad idea. But reinforcements arrived in the nick of time and saved the day.


Thanks Tobias for the game, this was to tight.