Showing posts with label Wip. Show all posts
Showing posts with label Wip. Show all posts

Thursday, 30 May 2024

Solar Auxilia Companion Section, kitted for demolishing WIP

 

I had a blast painting the new Aethon Heavy Sentinel and thought It was time to give my Solar Auxilia another batch of love...
(http://kampgruppe-engel.blogspot.com/2024/05/solar-auxilia-aethon-heavy-sentinel.html)

Here we have some Work in progress shots on a unit of a Companion Section. These here are kitted for demolishing with lots of meltabombs and meltaguns in their arsenal.

The Solar Auxilia Comanions are a pointwise expensive but a strange and interesting choice. These gritted veterans are WS,BS 4, 2 Wounds with 4+ armour and are all given refractor fields given them a 5++ save. A strange unit indeed.
All with meltabombs I hope they will blow shit up...

I kittbashed the new standard Solar Auxilia trooopers with old and new Cadian bits, Marine weaponry, greenstuff and cossack heads from Puppetwars.











Thursday, 13 July 2023

40k Samaritan battlefield medical vehicle, WIP pictures


I had an old 2hand Chimera that I wanted to make something funny with. The initial plan was just to add it to the other chimeras but I ended up building an Samaritan, an armoured medivac vehicle based on a chimera chassi.
Things got out of hand and it ended as allmost a compact field hospital...

https://warhammer40k.fandom.com/wiki/Samaritan

https://wh40k.lexicanum.com/wiki/Samaritan

 

The initial plan was to just remove the gun turret and add some stretchers and boxes but... yeah things got out of hand...

All the weapons are either pinned or magnetised so I can swap them out or move them.

besides all the boxes and such on the hull there are two stretchers and also a wire cutter on a pole to protect the crew or the material on top for any low hanging wires the enemy might have stretched over a road.




Where it really got out of hand is when we open the rear hatch...
It got a fully extraditable medical servitor and beds and places to sit for the wounded...
It took far more hours then I want to admit to get the extracting mechanism to work and be able to be folded back into the vehicle again...

The medical servitor is from GWs "Sector Imperialis Objective" box and is magnetised so he can be turned but is still attached.






In hindsight it would have been so mutch easier to not have any interior or at least don't start with a model that was already glued together...
But when the idea got stuck in my head I just had to...







The Servitor got a rather long reach with this mechanics.



And when the job is done he can, when there are no wounded get some rest inside the lower beds.
Or be a really creepy bed-buddy to any poor soul that are in need to go to a proper field-hospice staffed by the Order Hospitallers...





There are no rules for a Samaritan in the 40k rules.

Im thinking that it uses the Chimera stats, and weapons options for mostly self defence, so same as the Chimera here.
Im skipping the Chimera turret with its weapon as the ammunition storage is needed for the medical supplies.
For its medical special rule Im a bit torn.

The Trojan support vehicle has the following rule:

Support Vehicle: In your Command phase, select one friendly
Astra Militarum Vehicle model within 3" of this model. That
Vehicle model regains up to D3 lost wounds and, until the
start of your next Command phase, each time that Vehicle
model makes an attack, re-roll a Hit roll of 1. The same
Vehicle model cannot be selected for both this ability and
the Regimental Enginseer's Omnissiah’s Blessing ability in
the same turn, and each model can only be selected for this
ability once per Command phase.
So one way would be to make it do something similar to this but for infantry.

The Death Korps have medics with the following rule:

Death Korps Medi-pack: At the start of your Command phase,
if the bearer’s unit is below its Starting Strength, you can
return up to D3 destroyed Death Korps Troopers to this unit.
So that is something similar rulewise as the Trojan but for infantry.
But I feel that a dedicated medical vehicle should be better then a regular medic in a squad.


The Platoon Command squad can get a medic that gives the following rule:
Medi-pack: The bearer’s unit has the Feel No Pain 6+ ability.
But the Death Korps Marshal and the Platon Command squad already gives this rule and I think they are not stackable so it would be useless.


Maybe one way would be to give it something like denying the opponents the points for killing characters or the warlord if the Samaritan is alive at the end of the battle or have managed to move out of the table after it happened, acting as a medical evacuation vehicle for important people. It could be a fun side objective to try to save an officer or to hunt him down.


But at the moment Im thinking something like the Death Korps medic and the Trojan rule would be most fitting.


Monday, 29 May 2023

Turnip 28 - Observation Balloon Work in progress pictures

 
I got some questions about my balloon so I thought I should post some work in progress picture from the building of it.

Im not sure about the correct english word for it but the balloon sphere is made from some kind of polystyrene I bought from a arts and craft store. I covered it all in woodglue and art wrapping paper for the texture.

The basket underneath is made out of a cardboard frame covered in a jute ribbon from an gardening store.

I then added some "rope" threads and some twisted metal wires to let it be able to "float" above in the air...

I primed it with my airbrush before painting it.




The painted model can be seen in the previus post: http://kampgruppe-engel.blogspot.com/2023/05/turnip-28-observation-balloon.html

Thursday, 1 September 2022

Work in progress - Imperial Guard Leman Russ Assault transport

 

Edit, the painted vehicles can now be seen here: http://kampgruppe-engel.blogspot.com/2022/09/tarasque-leman-russ-assault-transport.html



I have for a really long time wanted to modify a Leman Russ chassis to a troop transport variant.
Initially I looked at the ww2 Sherman Ram Kangaroo for inspiration and played with the idea.
https://en.wikipedia.org/wiki/Kangaroo_(armoured_personnel_carrier)

Later I looked at the more modern Israeli variants of modified tanks.
https://en.wikipedia.org/wiki/Namer
https://en.wikipedia.org/wiki/Puma_armored_engineering_vehicle
https://en.wikipedia.org/wiki/Nakpadon
https://en.wikipedia.org/wiki/Nagmachon

Then I toyed with the idea of implementing these on the Leman Russ chassis, lots of lots of sketches and lots of pieces of papercards and plasticards to build different mock up variants.

I later ended up looking much at the Solar Auxilia artillery vehicle that is based on a Leman Russ chassis for the last inspiration.
https://www.forgeworld.co.uk/en-NO/Solar-Auxilia-Basilisk-Medusa

 And lots and lots of different bits.

As I didnt have near enought of the wanted bits I made a rather large number of Greenstuff pressmoulds of bits from other vehicles and such using instantmould/bluestuff.

So what we are looking at here is a pair of vehicles that have taken a really long time to get them where they are now but its been a fun ride.
Lots of bits, plasticards and 2hand Russes ended up as these monsters...

All the weapons are either magnetised or pinned with metal rods so I can swap around.

Statwise I intend them to have basic Leman Russ stats and options, but giving them the abuility to have two pintle mounted weapons, skipping the main turret and giving them the Transport rules. For the actual transport capacity I'm unsure but it looks like a rather large vehicle with that added transport area at the back as well as the basic Leman Russ hull so at least Transport 10, maybe as transport as a Chimera for simplicity.
















Sunday, 18 October 2020

Wip Land Raidet Proteuses

Some time ago I bought two old school Land Raiders from my friend Kristoffer. They where in pretty bad shape as having served many years as scrap tanks in his Ork army.

The idea was to de-orkyfy them and try to save them. 

It was a project to fun not to try. 

A lot of thinking, experimentation and work has been put into this project but Im really happy how well they turned out. Its just some small work with some added bolts, maybe an radioantenna and some boxes but they are almost finnished.

I still think these old models look like shit but having tried to copy a the modern Forge World Proteus model I think they look better.