Tuesday, 22 September 2015

Death Korps vs Steel Legion 40k AAR

It feels like ages I played Warhammer 40k and my friend Håkan was not hard to convince to guide me into this "new" edition.
Its my favourite kind of 40k game, IG vs IG... Even the lousy guardsmen wounds the enemy on 4+... This usually means lots and lots of casualties...

Im using my Death Korps Assault Company.

We played 1500 points and after a dice roll it was decided I would be the attacker, this gave me the option to declare a "Farlone Hope" charge. An option I took. The Forlone Hope objective is represented by a Medical Servitor in this game.

Håkan is deploying his Steel Legions.

The lascannon teams have taken up firepositions in the tower and the building, a squad of Death Korps are planing to advance on the fringes of the gaming table, behind this the Command Chimera and two Griffons are seen.
A platoon command squad and a squad is planing to advance.


Enemy positions.  The Medical Servitor Forlorn Hope objective is placed in the ruins there.

The gaming table at the start of the game.




My Griffons open up a nice hail of barrage, the unit in their way was in a world of hurt...
My Company Commanders rolled previously on the Warlord trait table and because of preliminary bombardments have lover the cover save of that terrain piece to a 5+.

The Griffons had been given Carcass ammunitions so they weren't given even that...

Death Korps advances securing one objective in its way.




These Lascannon equiped Sentinells put a stop to my plan of advance with my Storm Chimera on this flank.

I instead advanced with infantry taking cover along the way.

Enemy Conscripts using the large ruin while they advance. This is a large and scary looking "blob" of infantry.

Enemy squad with a missile launcher has taken the high ground for fireposition.

Enemy Conscripts advance with a Demolisher tank in support.

Using the terrain as cover a Death Korp squad advance and redying their grenades.

My Griffon Mortar tanks with Carcass ammunitons makes short work of the Conscripts... Its a wonderful what three Griffons can do...

Enemy Taorox are taken out with Autocannon fire.



- Charge, lets take em´ out.

Another Taurox with an mounted Veteran squad, rushes forward.

My squad are trying to reach the relative safety of the large ruins when they are decimated by the veterans.


Demolisher cannon open up fire on my Comand Storm Chimera and two Griffons.
But they survive.

One Sentinel is taken out, the combat continues.

The Veterans spread out in fear of reprisal from my Griffons.

My Chimera pushes forward to get a better firelane, it has taken some damage from the Demolisher tank but is still holding together.
But the enemies are not taken out.
A platoon command squad take out the Taurox with its meltaguns.

The Chimera is using its Autocannon trading shots with the enemy, not feeling safe with the amount of anti tank weapons still in front of it. My Grenadiers have been holding back long enoung and decides to use their legs instead.


My Death Korps pushes forward and the Medical Servitor is soon in reach.

My heavy industrial drill named "Gluffs Gluffs" fail to hit the Leman Russ or the Chimera but is still near enough for my enemy to be calm...


My badly damaged Chimera was taken out but  the Command Squad survived and took shelter in some ruins.
A platoon command squad with two meltaguns are using the terrain to close in on the tanks, "Gluffs Gluffs" are threatening them from the other side.

Having finaly finished the last Sentinels I spread out and using the forrest to close in.



That forward pushing enemy Veteran squad is about to be taken out... Im using the Heavy flamer mounted in the nose of the Grifforn Mortar tank and a regular flamer in the process.

Grenades are wonderfull for taking out Chimeras...

One of the enemy Veterans suvives the inferno and a sometimes you just need to use the bayonets.
The Watchmaster (Sergeant) led his two soldiers into the combat and the enemy Veteran was no more.

Enemy Demolisher tanks moves out but my Hades Breaching Drill survived.


Enemy fire, incomming...

The Hades drill is still in range but didn´t manage to take the Demolisher out, it only resulted in a weaponry loss.
The Demolisher was instead taken out by the Company Commanders meltaguns, an extremlu lucky shoot with heavy cover from long range.


Enemy Command Chimera is taken out with Griffon artillery fire.

An overview from a Storm Chimera.



Engineers have followed the Hades drill and cleared the hight point building from enemy activity with their flamers. The Leman Russ is the next target and the Engineers and the regular Death Korps squad from the forest is readying their grenades....



The Griffons is still raining death onto the enemy, infantry positions to target are getting are becomming an rarety.

The last Leman Russ is taken out.
All good in a days worth...


Big thanks Håkan for a terrific game. It was really nice to use the "new" objective cards that are drawn each turn, it adds another level to the game and makes it mutch more interesting.

And a special thanks for my friend Johan for his talk and work on his Renegade force that inspired me to dust of my Death Korps again.

2 comments:

  1. Nice report and good pictures. I am missing my time in the woods when we could battle against each other. Håkan the brave is a tough opponent!

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  2. Thanks Peter, we sure hade some great games.

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