We are back at the planet of Carvilia Optata
Last report from this planet as well as the overall back story of the planet can be found here: https://kampgruppe-engel.blogspot.com/2018/08/40k-battle-report-imperial-guard-vs-orks.html
If the Imperial forces was quick enough, they could secure an area suited for constructing proper defenses before the seasons of the planet meant that the special storms and weather conditions would drive the Ork forces into this area.
If the defenses is strong enough the Ork forces would be forced to move away without burning the place to the ground.
And such the special conditions of the planet of Carvilia Optata drive the way of life for another season.
The Imperial inhabitants moves out of their vaults and their forts when the weather and Ork movements have settles down, they secures enough land from the sun blistered warzones. Now they have to construct fortifications or new vaults that eater are not spotted by Ork movements, survive the attacks and then the heat and the sun that the Orks try to ever evade.
Here follows a pictographic presentation of the tale of base 124.35 A and its fate.
The Imperial forces had set up camp and was starting to secure a small area for future fortifications in no-man's zone
This area had good iron deposits, so securing an area here could mean that it would be able to grow strongly and be able to set up lots of defenses.
The Imperial guard forces had been reinforced by a small contingents of Astartes warriors from both the Blood Angels and the Ultra Marines chapters in the initial securing of grounds.
But the base of 124.35 A was built far from the next secured area and as such the Imperial forces might have over-extended its reach. The base 124.35 A would be one of the first places to be hit of the seasonally Ork invasion, and as such forces of the Astartes had been posted here for protection during the basic construction of the base.
But the local governor had been to greedy and had tried to construct just another base all to late during the pre-invasion seasons. And the Ork movements had been totally miscalculated and base 124.35 A was hit by the Orks before it was deemed secured or protected.
We had decided to try out a scenario called Hold your gains and had decided on 3000pts on each side.
Granted to army is totally unbalanced and will probably suck... But I dont care... It will look cool...
A small presentation of the armored elements I brought can be found here: https://kampgruppe-engel.blogspot.com/2019/09/death-korps-macharius-formation.html
Lets just see if there will be any future base of 124.35 after this Ork encounter...
My Death Korps Marshal 031.003 Baptiste Rousselot actually managed to cut down two Ork Noobs with his relic blade.
And the bikers charges in...
For a total of four ones in a row...
One dice for the defensive fire with his hot-shot laspistol and then three ones with his relic blade...
And we started to cheat and change around with the scenario rules.
The Ork player moved around and actually let us enter the table, had he wanted to he could easily had hindered us from ever enter the table as the rules from this scenario wouldn't let us set up our reinforcements within 9" from an enemy unit. And had he just set up any model within 9" of the table edge and within 18 from each other the game would have been over now.
So the Ork players instead moved away from the edges and let me set up my massive models halfway of the table to at least almost be outside of the 9" non deployment zones...
And we cheated further by automatically move in all of our reinforcements instead of arriving on a 3+
My Macharius heavy tank with twin battlecannons had just taken it down to just 5 wounds after a really really good set of dicerolls..
The Ork tank hunters uses a Command Point to activate a special stratagem and a whole unit starts to toss meltabombs at my Macharius and it is also destroyed...
With almost all of our forces destroyed by turn 3 or something base 124.35 was totally run over by the Orks and all scraps from the area was looted for the horde to ad resources and material for the future survival of the moving horde of Orks of this clan.
What a game... I actually had lots of fun getting totally stomped by the Ork forces.
Highlight of the game must be when my Death Korps Marshal held the center and the Orks back by him self event cutting down two Nobs. With all the Astartes dead he was alone in the center.
And when he failed miserable in the following turn with more ones then I think I have ever seen been rolled in a row ever...
For the scenario, there are much to be wished. It felt totally unbalanced.
We started with about 1/3 or our strength on the table, the Orks had their whole force and was able to shoot and later charge in the first turn. Almost wiping out our 1/3 in one go.
And as a further salt in the wounds the Ork player would start the game, this meant that they had two turns against our 1/3 to finish of any survivors from the initial charge before we had any chance to have reinforcements.
From our turn two reinforcements would arrived on 3+, this meant that about 2/3 of our remaining troops.
And the Ork forces could then destroy them when they arrive piecemeal with all of their forces.
And then the deployments of the reinforcements... We could set them up 12" in but without 9" from the enemy. If the Ork player had set up with 18" between his units and within 9" from the edges we would not have been able to deploy any troops at all.
I really really hope that we misread or misunderstood some of the scenario rules because it really didnt felt balanced at all.
But it was rather fun none the less. Thanks to all the players involved.