Thursday, 16 January 2020
One Page Grimdark AAR and the clubs new location
Our club, VÄS (Växjö Spelförening) have moved location as the previous landlord wanted to build a small apartment in our basement premises we used.
Our new location is in the outskirts of the town in a sort of company hotel where we got a larger room, a smaller room for storage and painting.
Its the nicest venue we have ever had but its a little farther to travel, I dont feel like taking the bike to the gaming club any more.
I was to test out "Grimdark Future" a "one page" set of rules to play "not 40k"
It can be found and downloaded at
https://onepagerules.com/portfolio/grimdark-future/
I have never tested it before but its a light hearted set of rules that was easy to get into. I felt that I could construct am IG army that felt right. It was nice with the alteration activation of the game, a big change from the usual `I go you go´mechanics of 40k that sometimes feels really onesided.
So for the small amount of games of 40k I play nowadays this was a simple set of rules that still got the right "feel" for the miniatures and gameplay.
So test it out if you are getting tired of the constant set of codex creeps and additional rulessuplements from GW...
My valiant Death Korps would be facing the vile scums of the Tyranids under the command of hiveoverlord Erik.
For the game it was decided that we would game over 6 objectives.
Heavy bolters and a tank destroyer had taken up gun position behind the small hill.
The Tyranids are set up.
Heavy tank on the left flank, ready to engage the enemy.
Gun positions...
The small critters is securing an objectives before they move out to engage the imperials...
Tank hunter is searching for the bigger bugs for targeting...
The heavy tank is taking a beating...
The officer is holding the ground against the monstrosities by him self, all his men had already died.
The tank is barely holding together but somehow managed to survive with two wounds left.
The lascannons managed take out the wounded but hidden Carnifex in the backfield, needing 6es to hit because of all the shrubbery.. Rolling 3 diced and hitting it twice...
The gun positions on the hill is being overrun by the Tyranid, a lone officer still holds the top...
The cavalry charges in and finishes the last of the swarm of smaller critters...
Grenadiers sneaks in from behind the Tyranid lines to wound the Hive queen that was trying to guard an objective.
All the imperials makes a huge swing from the right side, trying to clear out any Tyranids in its path.
The Tyranid threat is crushed under the boots of the Imperial Guard...
In the end it was a good game resulting in a 3-2 victory for the Imperial Guard.
One Page Grimdark Future was a nice set of rules and perfect for a sort of beer and pretzel type of game.
Sure, it has its drawback but it was easy to get into and as long as everybody is on par with the overall feel of the game and not trying to brake the rules I think it makes for a nice game.
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I am curious, which rules did you think could have exploited? I'm running the same system for a school group and March and want to be ahead of any rule abuse
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