This is part 8 in our campaign of Parvana Mahrukh, set in the world of Horus Heresy, 30k
The club had a small gaming weekend some weeks ago and Håkan and I desided to play the next game in our campaign about the Parvana Mahruk system. Set in the 30k universe of Horus Heresy, or rather at some backwater part of the milky way where the words of the rebellion haven't even been spread yet. So the ruling forces here continues with their internal struggle for power or wealth.
In the last couple of games we saw some of the actions in the Khurshid area of the city of Paimanah. The Expeditional Protection Force (Håkans miltia force) held the city but it is mostly under the control Eastern Fringe Trading Company (my Solar Auxilia force) by now. But most of the supplies held in the city is under the control of the Expeditional Protection Force. The latest battle from inside the city of Paimanah can you read about here:
The Expeditianal Protection Force still holds most of the supplies from the city and the trading company have only managed to capture a fraction of what they wanted.
What little they have secured is now being prepared to ship out in a military convoy under the leadership of Solar Auxilia Legate Commander Ryabov Vaniamin
In the scenario we played we had 1500pts forces with three unarmed Dracosans called "camels" as mobile objectives.
The Solar Aux force would start in a smaller deployment zone surrounded by militia forces.
The Dracosan camels would start in the hands of the Solar Aux but could be taken over by first hitting the vehicle and beating an armour 10 roll for destroying the hatch, then roll another dice to hit the driver. You could then remove one of your model to now get control of the vehicle. The opposing player could then recapture the vehicle by hitting the vehicle followed by a dice roll to toss out the driver, not needing to open the hatch.
The Solar Aux would only start with half their force on the board and the rest but in reserve.
The might of the Eastern Trading Company's military escort.
And a deadly firefight between the militia grenadiers and the solar aux. velitaris ensures.
The Strategos is stricken down...
In the last turn of the game, what was left of a militia missile launcher team moved in and engaged the Dracosan Camel.
They managed to hit it but not toss out the driver, meaning that the Eastern Trading Company was in possession of two out of three objectives. Given them a minor victory.
So with massive casualty numbers the fighting started to ebb out.
The Easter Trading Company had managed to hold on to at least most of the few supplies and valuables they had managed to secure in the battle of city of Paimanah.
Damn... another really really fun game in our campaign.
And the game was really tight in the end. Håkan had a medic and missile launcher team assaulting the last objective in the last turn but couldn't climb on top of the Camel and replace the driver. It was literally so tight that it was decided on a single dice of 4+ in the end.