Sunday, 2 November 2025

Horus Heresy testgame

 
My friend Håkan and I had a testgame of the new edition of Horus Heresy 3.0 a couple of weeks ago. I havnt had the time to check the pictures or write some text to accompany them before now...


Barely having skimmed some pages of the rules I went into this game without much knowledge of the rules...

How you create your army is rather different from earlier editions. Gone are the old organization scheme of troops, elite och hq that have been with the 30k/40k since ages. It is replaced by a new system that works rather different.
You start with an Crusade Force organization chart, that includes a High Command, Commanders, Troop choices and Transports. By choosing a commander you get access to different detachments that could be a Armoured detachment that includes acces to tanks for example. So the commanders gives you access to further detachments and in some list specific commanders gives access to special detachments. 
For my Solar Auxilia I got a Tank Commander that gives me access to armoured attachments and a Line Commander that gives me access to formations of regular lasrifle units.
I really like this new system but it took some time to wrap my head around.


Here under is a small collection of pictures taken during our testgame.
My Solar Auxilia would again be facing Håkans Militias.

It was lots of flipping of pages just to trying to learn the rules. But I felt it was the best way to trying to learn, just to get into different situations and trying to learn how you play them out.

My list would be lots of different Leman Russ variants and lots of basic Lasrifle squads, two Medusas for some medium range artillery and a Malcador Infernus beacause of the hellstorm template...

In the end we didnt have time to finish the game but with the ruleflipping and testing out different situations.
I felt that this testgame was priceless as experience and was much needed to just get the feeling of Horus Heresy 3.0

I really really like the new edition as of now and it looks promising, looking forward to more games.      

What I felt my list needed was some faster reach, some more speed. Leman Russ sure got some firepower reach with its cannon but I think I kneed boots on the ground capable of capturing ground. So with some transports and maybe sentinels I think I can threatening my enemies of their side of the table.




















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